FYI, If you have a gmail account, you can use Google Drive. It's all done through the browser, so no need to install any additional software.
impinc
@starmac, while those ships are nice, why did you post them in this thread?
[quote who="SAMarcus" reply="24" id="3869411"] So... master modding type person... how do I create custom name lists for my new race of critters? And is there a way to ensure male portraits are gendered to male characters and female to female? Thanks in advance! [/quote] Hey, sorry, it's been a while since I worked on this. Unfortunately, I never dug deep enough to see how the male/female images get linked to certain names. Bu
[video]https://www.youtube.com/watch?v=gKno6Dp3rw4[/video]
[video]https://www.youtube.com/watch?v=cXa7PR--E_8[/video]
[video]https://www.youtube.com/watch?v=Zqf8019fkEo[/video]
Wherever you have GCIV installed, for instance C:\Epic\GCIVTestEdition
Version 0.4.1 * Fixed a crash that would happen when trying to edit a value for a Colony Stat * Race editor now has full accepted list of things for types, bonus types, and effect types. The lists are now sorted, and anything that is currently used in game, will be white. Anything that is technically supported according to the xsd files, but NOT used in the game (at lea
Yes to both. Only for star systems, it must use the replace type, which should be set by default. Where did you set your mod folder to? It should be in something like C:\Users\yourusername\Documents\my games\GalCiv4\Mods\MyNewModFolder.
Have you enabled mods in the game's options menu?
[quote who="ForesterSOF" reply="11" id="3854226"] For me it was intuitive. Looks nice to me. Could you set the size to the resolution one is using instead of what the screen/video card can do. [/quote] Thanks, Forester. About the resolution, right now everything is basically set in absolute values for the UI. Trying to build it to be responsive was taking more time than I wanted to spend on it at the time. I may move to a different UI library at some point,
It puts an icon in the start menu. Hit the windows key, then type gc, it should come up.
Version 0.3.2 * Updated Colony Stats dialog to allow entry of special values (this is how the Onyx have growth based on Promethion, for example) * Fixed a couple of bugs, and put in more restrictions to prevent bugs/bad data * Got icons working for planet class descriptions (Minerals,
Thanks Schism. I'm surprised there isn't a modding category in the forums.
Version 0.3.1 * Added Star System Editor * Added Settings button on Main Menu * Removed Settings tab from Race Editor * Added MOD type option to both editors * Added some checks to prevent bad data (but I'm sure there are still plenty)
Version 0.1.0 (alpha) * Added a manage citizens button in general info tab (allows you to pick your citizen portraits for the race) * Added new window for managing citizen portraits * Advisor citizen portraits are now automatically added to the citizen portrait list
Version 0.0.2 alpha . Main difference here is that I got the installer stuff working, so now it's an msi file you install, and you don't need to do anything else.
Updated OP with the link to get the first alpha version.
I've been working on making some mod tools. The goal is to make creating mods you can't create from the game itself (especially for people who don't want to muck around with the xml manually). Editors Included: * Race editor * Star System Editor * Event Editor (Coming soon-ish) This is an alpha version right now, and I'm looking to garner some feedback for further refinement.
Hmm, just tried using string tables again, and it just ends up showing the label instead of pulling the text from the string table.
You got string tables to work? When I tried to use it, it didn't work for me. I had to just embed the names in the UnitRaceDef file
WASD works for moving around the map.
[quote who="Strange Jane9570" reply="5" id="3850887"] I don't suppose you have some example xml files for this? [/quote] I am working on a mod tools package now, which for now just includes a race editor. I'll make a post on here in the next few days announcing it, as I'm still working on it, and need to start getting some feedback.
The citizen portraits seem to be 128x128. Pretty sure citizens are tied to Race (as opposed to civilization), so I would think the file would go in Gfx/ /Citizens . I'm not sure if this is enough for them to show up however.
[video]https://www.youtube.com/watch?v=O97a6Y3kiSc[/video]