Shrike21

Shrike21

Joined Member # 3041712
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As advent: 1. Radiance - best BB tank in the game, sure it takes other ships to keep it from going out in a blaze of glory, but the more its hit the more AM it has to spend on dmg dealing abilities. 2. Radiance + progenitor + halcyon = Tank + shield regen/thorns + faster firing fleet thing is though most caps need that support fleet to truly shine. with this fleet ilum and guardians. 3. Embargo slows down the build times system wide and freezes all tra

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[quote]Against an AI player I build 3 trade centres in a triangle as close as possible to the planet, Then a broadcast centre in front of that and to either side two hangers, two repair centres and two palnet shields. Then I circle these with as many turrets as I can build. Its very compact and usually means that almost every turrent can be brough to bear any ship that engages this tight cluster.The reason for this is Pirates and AI normally for straight for the trade centres, so they pile up cl

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Just wondering what most people see out there for AI fleet composition? I usually see the following two Fleet one 15x Planet bombers Fleet two 1x BB 1x Support Cap 20x light frigates 2-4 support cruisers

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which reminds me, if your playing advent on a largish map get karmic retribution upgrade for your tradeship. for some reason the AI loves to kill them as they pass through a system. that AI bounty will be up to 50K + in no time at all.

9 Replies 5,903 Views

This is a long game, take the time, build up your fleet. Trick is to trap their fleet by using a smaller fleet to get his attention then ambush that with the larger assault fleet. After attacking an enemy world consolidate it. Then move forward. You want the AI to commit its forces then proceed him to give a defeat in detail. i usually use a smaller fleet thats decent at taking down caps combined with an assault fleet that more for taking down the caps' supporting frigs and cruisers.

9 Replies 5,903 Views

The BB ability is Animosity, AoE taunt. Oddly Ive never really used iluminators, how good are they? When i scale that fleet up i add in destra's mostly. Ive been skipping the iluminators for more drone cruisers. nothing like seeing an entire line of frigates force targeted by 50+ fighters and bombers. I jump in with hold position, put the BB a little further out in front, Taunt them, then use the squadrons for clean up. Always hotkey your cap ships and take off the dang auto cast. only

12 Replies 9,612 Views

Advent is fun, but you really do have to use mixed forces with them. As long as the shields stay up the enemies go down. though with the carrier cap you really don't have to worry about fighters. hit a button and they have fun on the ride back. Most of my fleets start with the BB/CV/Mothership combo 15 to 20 disciples, 15+ cruiser carriers, 5 guardians, 5 subjugators. Scale that fleet up evenly as I go, with a second fleet for planetary bombing and a similar sized third fleet for fast d

12 Replies 9,612 Views

thinking about downloading your textures. I've been working on a solar system map in galaxy forge, but i keep having to use the same old planets for anything over 950km in diameter. Does this include good textures for the more dead moons overlaid onto the volcanic type? I hate having to use arctic over and over again just because it is the closest color match. Also I'm looking for help play testing this map before I upload it. I'm at 80+ objects and I'm only at Jupiter. The starts will

79 Replies 82,907 Views

lol anti-missiles hmmm, the advent LRM frig uses beams! mixed arms, just because it can dps well doesn't mean that it will last vs many of the support powers out there.

77 Replies 49,188 Views

1 radiance, 1 mothership, 1 carrier. 15 disciples, 15 cruiser carriers, 5 guardians, 5 subjugators. hotkey the capital ships for ease of use. hold position tactic makes the come to you. Just send the radiance ahead of the fleet a little and hit animosity. i love the radiance. best BB for tanking! as long as it shields are up and its being hit just keep killing frigates with brilliance, knock out capitals with antimatter drain, and pull aggro back to it with animosity. Mothership to rev

8 Replies 5,819 Views

Been playing around with the map creator a bit. Note to anyone building realistic systems .5 AU is about equal to 15units used by the forge tools. Accidentally made an inner system map that well, my ships have to go vertical to exit planets. And 1 unit differences will end up with vertically stacked maps, and some weird merged planets. Plan is to make a 800 object solar system map from Mercury out to Eris. Anything over 950km in diameter is considered habitable. anything >=

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