Loyal patron of GC for almost two decades. The hyper lanes /star lane/ MOO/Stellaris mechanic bores me to tears. Hoping for a return to the GC III style map where civs could construct 'gates' luceo non uro
courtneyme109
[quote who="Draver" reply="8" id="3935372"] Have you guys tried the MoreGigantic mod that Frogboy made ? It increases the size of most sectors. Might help out a little: https://www.galciv4.com/mods/manager/download/64 [/quote] Yes. I use it yet it still has a lot of tiny sectors. <a href="https://steamcommunity.com/profiles/76561198095002676/screenshot
[quote who="tetleytea" reply="3" id="3942868"] Civ 7 release [/quote] Sure does!
Looking forward to it!
Beginning to think the entire sector idea is a bust. Long time fan (almost two decades) of GC and have tons of hours invested in IV. Just seems ....blah. Almost drudgery to slag through. Maybe hyper gates or whatever it was called in GCIII could help, yet for now, it's painfully close to boring rote repetition to 'get to the fun' by turn 500. Perhaps a mod that turns the entire galaxy into one giant sector would help. luceo non uro
Fun read, good reports.
Well done! luceo non uro
Is this from the Insiders' update?
Absolutely, they do. It was a weekend release for the patch. They are most likely working away on corrections at this very moment. Stardock is very interactive, they were responding to issues on the discord site this weekend, as best understood luceo non uro
Unable to transport citizens. The load button is greyed out even after selecting a citizen to load. Sent another colony ship. Now both citizens are marooned, the colony ship is trapped in orbit and can't be reloaded and the load transport button is still greyed out so no loading a transport to move one of them. Going back to live 'til it's fixed. luceo non uro
Exactly. Haven't tried that yet, though i shall directly. This update is a buzz kill. Probably won't get fixed 'til next week. :( luceo non uro
Something happened for sure. Verify ships forgetting their destination and it's impossible to get new core worlds off the ground because morale is incredibly low, I haven't tried the reshuffle colonists act yet. At turn 100 with 5 core worlds all with virtual theatres, my capitol world can't do anything except spam supply ships to build up my core worlds that take like 260 plus turns to build something. Citizens with 7 diligence as workers do not seem to help. l
Not sure about the tutorial, yet the description matches the latest insider's version. Success in numbers, keep building and add ships to your task force hitting the pirate base. Missile research pays off as you keep stacking your ships. It takes a while though eventually; you'll find the base is losing more hit points than it can regenerate. luceo non uro
Looking forward to it!
Thanks Gypsy. Discord seems pretty chaotic as if to anyone responds. Yet, your point is taken. I've asked how to engage the battle viewer a few times and have rec'ved zero answers.
Just a guess, yet may be techs other Civs have researched
Glad you're here comrade! luceo non uro
How is the battle view screen engaged? luceo non uro
I think the balance is fine. I use the largest galaxys with 11 or so opponents. The survey modules found help a lot too. Any chance of other ships being available in future DLCs - particularly the large and huge ships - that commanders could be assigned to? luceo non uro
Thanks for the heads up SciFi 1950
Exactly. Meant to mention the anomaly was still guarded by indigenous fortresses, after transporting the Xeloxi ships away.
Interesting situation. 2 Xelosi 'fortress' ships were right on top of a red, defended anomaly. No way to get to it other than declaring war. so i thought about it and used the wormhole generator to remove the Xeloxi fortresses and survey the anomaly. The more you know... luceo non uro
It happens for sure. Currently prepping an armada to take out such an anomaly right now . It's field of fire covers a hyper gate
Hoping for more ships with the Warlords DLC.
Not yet. Though future DLC's may include the star gate building feature like the one in GCIII