courtneyme109

courtneyme109

Joined Member # 2897945
25 Posts 130 Replies 25,140 Reputation

[quote who="Draver" reply="8" id="3935372"] Have you guys tried the MoreGigantic mod that Frogboy made ? It increases the size of most sectors. Might help out a little: https://www.galciv4.com/mods/manager/download/64 [/quote] Yes. I use it yet it still has a lot of tiny sectors. <a href="https://steamcommunity.com/profiles/76561198095002676/screenshot

11 Replies 13,575 Views

Beginning to think the entire sector idea is a bust. Long time fan (almost two decades) of GC and have tons of hours invested in IV. Just seems ....blah. Almost drudgery to slag through. Maybe hyper gates or whatever it was called in GCIII could help, yet for now, it's painfully close to boring rote repetition to 'get to the fun' by turn 500. Perhaps a mod that turns the entire galaxy into one giant sector would help. luceo non uro

5 Replies 12,731 Views

Absolutely, they do. It was a weekend release for the patch. They are most likely working away on corrections at this very moment. Stardock is very interactive, they were responding to issues on the discord site this weekend, as best understood luceo non uro

35 Replies 92,025 Views

Unable to transport citizens. The load button is greyed out even after selecting a citizen to load. Sent another colony ship. Now both citizens are marooned, the colony ship is trapped in orbit and can't be reloaded and the load transport button is still greyed out so no loading a transport to move one of them. Going back to live 'til it's fixed. luceo non uro

35 Replies 92,025 Views

Something happened for sure. Verify ships forgetting their destination and it's impossible to get new core worlds off the ground because morale is incredibly low, I haven't tried the reshuffle colonists act yet. At turn 100 with 5 core worlds all with virtual theatres, my capitol world can't do anything except spam supply ships to build up my core worlds that take like 260 plus turns to build something. Citizens with 7 diligence as workers do not seem to help. l

35 Replies 92,025 Views

Not sure about the tutorial, yet the description matches the latest insider's version. Success in numbers, keep building and add ships to your task force hitting the pirate base. Missile research pays off as you keep stacking your ships. It takes a while though eventually; you'll find the base is losing more hit points than it can regenerate. luceo non uro

1 Replies 8,802 Views

I think the balance is fine. I use the largest galaxys with 11 or so opponents. The survey modules found help a lot too. Any chance of other ships being available in future DLCs - particularly the large and huge ships - that commanders could be assigned to? luceo non uro

22 Replies 49,099 Views

Interesting situation. 2 Xelosi 'fortress' ships were right on top of a red, defended anomaly. No way to get to it other than declaring war. so i thought about it and used the wormhole generator to remove the Xeloxi fortresses and survey the anomaly. The more you know... luceo non uro

5 Replies 10,021 Views

Not yet. Though future DLC's may include the star gate building feature like the one in GCIII

1 Replies 3,546 Views