ob1_shinobi

ob1_shinobi

Joined Member # 2838164
1 Posts 23 Replies 233 Reputation

I just started playing E:WoM so it's still fun for me 'cause it's all pretty fresh. I do see some of the repetition already as I find myself rushing for the same spells to cast and following the same tech paths between different games. There were a series of videos that Frogboy and another player did that *really* helped me with my first few games (and had some comedic elements too): https://forums.elementalga

29 Replies 27,789 Views

[quote who="Haldur"] I don't remember where I first heard it, but one of my favorite quotes is: "Art is never finished, it's just abandoned". That said, I personally think it's worth buying now.[/quote] Leonardo Da Vinci is attributed to that phrase. Every creator of everything since then knows it all too well to be true [e digicons]|-)[/e]

31 Replies 106,667 Views

I picked up Elemental:WoM recently. I liked Sins and was a HUGE fan of GalCiv2. I've played 4 sandbox games to get my feet wet (won 3 via diplomacy, master quest, and spell of making respectably) and am itching for more. Right now I have a game going where I'm playing as a custom Kingdom, medium map, every other "race" selected (Kingdoms on Normal, Empire on Challenging) and I'm holding my own (those Yithril make some pretty tough armor though). And at this point I hav

1 Replies 4,507 Views

Sounds something like an updated Populous. Cool idea but like others have said already, you may want to think about enlisting some help. A team of developers can push ideas around and really flesh things out. The finished product will benefit from it.

8 Replies 23,449 Views

Wow! That is really fast. How in the world will I find time to get in ample amount of playtime with Twilight of the Arnor before SoaSE 1.1 comes out? :P

98 Replies 257,256 Views

[quote]Did I correctly hear a rumor that Bungie was going to break away from Microsoft?They did a while ago[/quote] Ugh! It had to be a GameSpot link... I used to work for CNET Networks and have vowed to never go to any of their sites. But for you, Annatar, I'll make an exception... :) Oh cool. So it is true. Interesting.

36 Replies 36,752 Views

[quote]Remember the days of Freelancer and Fable? Remember how we were promised a ton of things when they came out... Then Microsoft stepped in and made them what they are today.I don't know about Freelancer, but in the case of Fable, I'd say Peter Molyneux deserves the blame for that. Ever since the Black & White fiasco, he has earned himself a reputation for over-promising and under-delivering.[/quote] Totally. And I'm going to be burned by Molyneux again when Fable 2 comes out, I'm

36 Replies 36,752 Views

Even if my interest in Sins has waned by the time this comes out, when it does I am so going to play it. Sorry wife and kids, daddy's going to kill some rebel scum tonight :)

1,324 Replies 1,501,855 Views

[quote]If only Ascendancy had a brain. The AI was so weak that I would usually give the AI players a few hundred turn head start to make it at all challenging.[/quote] It was a very fun game but once you researched plasma cannon it was pretty much over. The range and damage of that gave you such an advantage and the AI never seemed to catch up. Other favs are GalCiv2, MoO2, and the Warlords series (notably Warlords II and Warlords IV). I still play them.

42 Replies 47,021 Views

Ah yes, Annatar, I see what you mean. "This game sucks" is Zellio's way of saying "This game rules!." I can now see how "SUCK, SUCK, SUCK!" actually means "AWESOME, STUPENDOUS, UNEQUIVOCALLY THE BEST GAME I'VE EVER PLAYED (because of the amount of time that it takes from my life)". And if the OP doesn't mean that then he should. Because it is. And it does. Suck, I mean (in the aforementioned AWESOME, STUPENDOUS, UNEQUIVOCALLY THE BEST GAME... aw, you get the point).

45 Replies 41,895 Views

I'm kind of late to this thread but,IMHO, most any of the suggestions would make for an excellent expansion. One thing I didn't see is space monsters. I'd like to see some space creatures guarding the occasional planet/asteroid. I'm thinking something like the NPC ships but bigger and badder - maybe something that just can't be defeated at the early stage of the game. I guess it could be comparable to an NPC cap ship that could go toe-to-toe with your own cap ship (without any support fleet)

272 Replies 437,160 Views

[quote]Aww, and here I was thinking that the Vasari really were the creators of the Snathi.[/quote] Ha! I thought of the Snathi immediately and was, like, "No way!" Instead, I've been blinded by the Care Bear stare :(

85 Replies 436,282 Views

The funny thing about this game, to me at least, is that as soon as I think I'm getting the hang of something I have to go back and rethink, rework, and regroup. I need to figure out the optimal fleet size to leave at the worlds around the wormholes to effectively defend them. I can bounce them between planets as needed. Stationing them inside my repair grid is a must so I'm thinking LRM and flak mostly. I've also kicked the idea around of stationing an Akkan at the most important pl

6 Replies 20,314 Views

[quote]rather no campaign then a sucky 1 (takes time to make a good .... give it time... they know we want a campaign )[/quote] Nailed it. The devs know that at least some of us would like to see a campaign. I feel confident that we'll get a campaign and some end game animations in future iterations. Until then it's sandbox all the way. Oh man, Ascendancy was such a great game :CONGRAT:

33 Replies 25,058 Views

Hahaha! Good stuff, people. OP, your post was a little flamey and it was met with some good ol' fashion sarcasm. I'm still giggling. As has been pointed out several times already, all RTS games borrow a little from each other. WC3 is a great game so it should be expected that certain elements will make their way into later incarnations of the RTS genre. Think of it as flattery for a great game. "Imitation Is The Best Form Of Flattery" -- Charles Caleb Colton

61 Replies 89,894 Views

The two wormholes that are given me the most trouble both have three phase lanes. Each time an attack comes it normally involves two AI (the same two Vasari) or even three fleets (TEC jumps in for fun sometimes). I do have those planets spammed with repair platforms, hangar bays, and canons. And they will hold off an attack for a while. But the attack won't break off until a fleet shows up to shoo them off. I operate with a three-fleet system as part of my late-game strategy

6 Replies 20,314 Views

I'm playing a 5-star map with 10 Hard AIs. I started out in a solar system with four other opponents so I knew my starting location was not ideal. I made friendly with my neighbors and set out to conquer opponents in other solar systems (perhaps my first [maybe biggest] blunder of the game). I guess it's the role-player in me but I always want to make peace with my fellow humans (I play human). The solar system I'm in has four wormholes in it and they all are attached to

6 Replies 20,314 Views

This may come off as asinine, and I came up with the idea at first sarcastically, but why couldn't we setup a section for belly-aching or whining and just not include those posts in the Recent Posts section? The haters and ranters can congregate there and keep their whining to themselves. The occasional stalwart could even go in there from time to time when they feel like pointing out the positive (which inevitably, I guess, would be like picking a fight). Then again, that wouldn't ke

50 Replies 47,592 Views