Seilore

Seilore

Joined Member # 2606837
70 Posts 806 Replies 2,553 Reputation

[quote who="slarjy" reply="5" id="3841765"] Ideally, you couldn't just pick a strategy from turn 1 and be guaranteed a win (at the appropriate difficulty level). It would also mean that a strategy guide would talk in much more general terms about the risks and opportunities presented by various events. [/quote] While the way I play does not always guarantee a win, it usually gives me superiority on my research, which then in tune gives me the upper hand as I approach turn 10

12 Replies 91,529 Views

[quote who="DerekPaxton" reply="1" id="3841541"] So I don't want to fix the "exploits". My recommendation would be if you want to switch the customization to give you advantages that's totally fine, keep increasing the AI difficulty to compensate (if you want to keep the AI competitive, there is no shame in just enjoying an evening of comp stomp either). [/quote] This is what I say has always made Galactic Civilizations a good game. It's customizable and you can play h

12 Replies 91,529 Views

That's the great thing about this game, is there are many ways to play the game. I choose the peaceful path, and avoid war, unless forced in to a corner. I want to conquer the galaxy by influence, and use my superiority to keep those who don't like the way I do things, scared into silence. If you want war, you can focus on other things. This is the way I play, and I do like SimCity (well except for the last two).

12 Replies 91,529 Views

Below are a few suggestions and text issues. Tool tip exists for abilities when hovering over the abilities after selected, however, while selecting them, you don't know what the abilities description is when you are going through them. There needs to be tool tips with the abilities while choose them, so you know what your choosing. This also includes the Ideology options.

54 Replies 140,926 Views

[quote who="N1Starfighter7185" reply="76" id="3817988"] Why is it that in the late game of a huge map, the program is unresponsive for 10 seconds every time I do any of the following actions: select a citizen for colony ship, select a citizen for constructor ship, citizen for troop transport ship, select new technology, navigate the commands tab? Processing the AI turns is done within 2 minutes, but I have to wait an additional 2 or more minutes for the "Start a new turn" phas

80 Replies 213,649 Views

Okay I'll add my two cents... [quote]A. UI 1. Yeah - big thrills - you can draw circles - but so freaking what when you cant tell whats actually inside your circle and what isnt - if youre going to have a hex map - make the boundries hexagonal as well and draw the lines so you can see them - the amount of effort required to determine whats within a constructors sphere and what isnt is ridiculous [/quote] I would rather see hex boundries instead of circle as

20 Replies 107,617 Views

I didn't see a fix for my perfect planet bug, here's hoping it pops up again, when I restart for .5 launch :) On the down side though I didn't see any mention on the game slow down, lag fix, has this been addressed at all, as it makes it hard to continue to test the game on large maps, 500+ turns. Thanks. I like what I'm seeing.

15 Replies 30,880 Views

[quote who="ForgottenSlayer" reply="5" id="3815453"] Proximity to other Players added as a game setup option. You can decide if you want to start close to AI, up to totally alone in your starting sector. [/quote] Proximity to other Players added as a game setup option. You can decide if you want to start close to AI, up to totally alone in your starting sector.

15 Replies 30,880 Views

[quote who="Old-Spider" reply="132" id="3814496"] How will that work if they can't see the streams? Why would they want it but not subspace scanning? It's useless without scanning. [/quote] Because if it works like GC2 or GC3 you can trade for better techs and not have the techs prior. They would then get the bonus of what they received.

144 Replies 101,594 Views

Black hole and antimatter are missing... It appears my black hole issue, may have been related to graphics settings. I turned them way down, and by doing so, made the black hole/antimatter invisible. There should be some visual indication of them, even at the lowest possible graphics settings.

144 Replies 101,594 Views

First bug of the day, in food consumption it lists the best as the planet that consumes the most food. In reality it should be the planet that consumes the least food, and the worst should be the one that consumes the most food. As you want to minimize food consumption by producing the food you need on each planet if possible. <img src="https://cdn.sta

144 Replies 101,594 Views