This was a bug it should be fixed now. The star tooltip wasn't coming up.
Illauna
You can also play around with StarSystemDefs if you want to create systems that have more planets. Keep in mind planets can be dead (class 0) or (habitable) class >1. PlanetTraitsDef is where it rolls the classes with weights. There are also other xmls that effect it. Overall its a rabbit hole if you want to jump in you can control a lot.
StarClusterSizeDefs MapSizeDefs StarQuantityDefs are just some of the xmls for playing this this. They do effect how the map geneates but if you go out of bounds than it ignores your settings. It takes a ton of tinkering if you want to mod it.
Galaxy Size is how big the pie is and Sectors is how many slices. The more sectors you have the smaller the slices they will be. The largest sectors will come from singular sector game. Gigantic / Several is 9 sectors Gigantic / Many is 16 sectors Large / Many is 12 There is some RNG involved with what size sectors appear.
The school has every right to enforce this. Its important to establsih the fundamentals because students also needs to be able to recognize when the AI gets it wrong.
I will be posting my replies to https://steamcommunity.com/app/1357210/discussions/0/4846527127880584199/ .
In regards to the issue reported. Jeff and Richard are listed in the FlavorText_StringTable.xml and UnitNamesText.xml as human male names. If your seeing it in your game then please provide a save. Soaking 100 turns and letting the game generate a number of human citizens I was not able to replicate the issue. Also, note any mods you maybe using as well as what version of the game your running and any DLC so it can be investigated.
At the very low end of difficulties the AI looses access to some tools like Executive Orders. I believe starting at normal it has access to everything.
[quote who="Draver" reply="4" id="3934094"] In one of my mods (UP_MBC_Culture) I modified the XML code and added a trigger that make it so you only get the points the first time you build it. I did the same thing for a couple of other building that works the same way. [/quote] Oh yeah forgot you figured that out.
Can check AIdefs.xml but otherwise it's in the tooltips. Genius to Incredible is a fairly large jump. I'd say incredible is a fairly good challenge for many players. Then there is a much larger leap into godlike. Many of the incredible bonuses are about 50%
The alternative is the culture point bonus goes away. I dont think the client is able to limit to trigger just once...maybe if they tie it to a quest.
Yeah, that seems to be unintended. The improvement should be marked not destructible.
1) So the problem is everyone might have their own naming convention. . My recommendation is institute it when you finish building a fleet or a ship yard. I add notes to my colony names. Sirius - m is a manufacturing world. Vega - M a manufacturing capital This "TFNav - 2D3BCa#Cr" does not read well to me. So I name a fleet 1st Invasion and I know it follows my invasion template. So I recommend just supply the names that make sense. You can rename everything includi
Launch NVidia control panel. Click Manage 3D settings On the Global Settings tab find Max Frame Rate and set it to the refresh rate of your monitor. However, this might not be the only cause of heat on your PC. GalCiv series in general likely taxes your CPU far harder than most games you might play. Might want to consider getting a laptop fan to rest your laptop on because they typically dont have amazing cooling.
If it's a NVidia based card you can also do the FPS framerate limiter. I recommend setting this globally.
Make sure Steam Overlay is turned on.
Do you have Steam Overlay turned off? The button uses steam overlay to show the workshop
Tool tip wasn't updated when it was changed. It's correctly a mallus to maintenance but the tooltip still mentions ship range.
If you save a design and dont change the option I mentioned it will go to Featured ships by default.
Featured Classes is where your Favorite ships goes. The default behavior is any ship you create will be added here. You can go to Game Options > Gameplay > uncheck Auto favorite created ships if you dont like this feature.
The particular achievement triggers with Prestige Victory. I was able to reproduce this and have written a bug on this.
Yeah if you ever see a large number of monsters it's usually due to the AI feeding ships to the monsters. I exploit this mechanic all the time. When spawning a monster you have to keep in mind the monsters go last on turn order. If you put the monster right next to the AI ship the AI will generally be able to get away. But if you lead the ship your trying to attack the monster will generally attack it.
I'm not sure what your trying to point out here. If you create a new ship type it will populate the default name. If you take the steps to upgrade a design it will retain the name of the design. It's not really a bug. Also, you can rename the ship how you feel. Much of this is from the classification of ships that has been mostly retired in GC4 Supernova. In early GC4 and in previous games weapons were more of a rock paper scissors. The Cutting Principal is a Altarian ship
Just installed the epic version and tested it. I just used the wingame cheat and I got an achievement popup. Are you playing offline? I'm not sure what could be going on.
Regarding your original post your looking to have a visible ping to high light the selected object, correct? Cant recall which games have it but I can dig up some? If you recall which one post it here ai might have that game.