Illauna

Illauna

Joined Last seen Member # 2590371
33 Posts 430 Replies 3,766 Reputation

The criminal trait has been in the game since Xeloxi were added. Its worked basically the same way since day 1. There is an urge to make all good numbers go up and make bad numbers go 0. You really dont need to micro your citizens just leave them as criminals. The largest source of crime is still colonies. There is a minor increase from poplation and is lowered through many methods. Crime has two effects - Approval reduction for non criminals. If your at 96% approval thi

18 Replies 32,696 Views

Oh one thing to mention too. There are a few crime reductions that worked prior to 2.94 that are not working now. These include some events, leader traits, etc...

18 Replies 32,696 Views

The criminal trait has been in a game since GC4 Epic I believe. For sure since supernova. You've always gotten 3% crime per colony. However, it's been fully negated through many techs like the Colonial law and policy that reduced crime from colonies by 10. Which was overkill since colonies only only generated about 3 to 6 crime + extra from some of the factions or other abilites. New in patch 2.94 - Citizens now generate 1.5 crime per citizens. So a ring world with 20

18 Replies 32,696 Views

It is a bonus for being in your influence area. When you leave that bonus is lost. Do you have an example because I'm not seeing that with what you shared. If you can attach a save that will ehlp

3 Replies 6,547 Views

Hello, The game options game pacing and difficulty affect your movement speed. Also, there is a 50% movement bonus inside your territory. - You mentioned you're not getting the movement speed from research, but I see subspace streaming, starship refits, artificial gravity, interstellar cartography, and hyperdrive optimization so it appears you are. These add up to +4 moves + 25% movement cap - Game Pacing is set to the slowest so giving you a 50% movement pena

3 Replies 6,547 Views

Its a known issue. However there is a mod resolve the issue When you launch the game click Mods ( https://www.galciv4.com/mods/manager ) Download BugFix Singular Map Gen V1.0. ( https://www.galciv4.com/mods/manager/download/187 ) In the mod manager click install mod Find the location of the zip and select it. It will ask you if you want to enable m

6 Replies 1,844 Views

I mean approval having a hard cap of 100% is pretty self explanatory. You cannot have more than everyone approve of something. It's not intended you get approval > 100% but someone claims to have done it. Could have been mods though.

7 Replies 15,467 Views

I see now. I replicated it. Your suppose to research Warships which is very early on. This unlocks the Siege ship in the tooltip and allows you to build more. You use that to invade the planet. Either way, I'll forward it to the developers.

9 Replies 19,072 Views

[quote who="Krhymm" reply="4" id="3955368"] I have the same problem with GC IV Supernova when I play the mission "The Opportunity" with the Drengin, one of the missions to achieve is to investigate the Planetary Invasion technology and I do not have the branch of technologies that appear in a free game with said race. <img style="cursor: pointer;"

9 Replies 19,072 Views

GC3 and 4 is missing some of the ship parts of the previous games. I also think the file format of 3 is completely different. Its possible to go from 3 to 4 however if all the ship parts are in 4. Some of them are missing. The folder structure is a little different in 4 but it can be done.

1 Replies 10,140 Views

Yeah, as Draver said its intentional. No one is ever 100% happy. There are diminishing returns after 96%. Its pretty severe so really no reason to push past that. Someone did claim to pull off 106%. I didn't see the save myself so I cannot confirm or deny. However, when your doing that your better off raising taxes or reducing or taking approval penalties for powerful bonuses.

7 Replies 15,467 Views

IIf you look on the civ creator the names are not random. Its based on the blueprint. Cutting Principal is a medium Beam ship. If you research Kinetics it will change to a Concluding Principal. Also, there is an issue that battleships and larger have so many requirements they may not appear.

26 Replies 58,100 Views

This is a known issue. To prevent clutter the ship designer only keeps one ship of every role. Depending on how you research techs your best design for a given hull size may have a different name. So lets say you have a cutter which is a Frigate (Small Hull) beam ship and you research upgraded missile weapons that are better than your old beams. If your going to let the AI design all your ships know that the name of those designs is going to depend on the weapons that it evaluates

26 Replies 58,100 Views

Until this is brought into game you can go into Documents\My Games\GalCiv4\StoredCache. All the images that have appeared will be located here. You can also go into the game folder. Galactic Civilizations IV\Gfx\Factions\Cache\LeaderFGs as well I found this because I had a sweet clown picture I was looking for.

3 Replies 11,295 Views

Volley is strong vs smaller ships because they have so few hp you will easily loose 1 ship per attack. Against larger ships with more hp that can be boosted any farther its not nearly as strong.

4 Replies 6,178 Views

I checked the save and your not in the everwar. Doing some digging there is a dialog choice to the effect of. We will never surrender. That says you will be in a permanent war.

1 Replies 1,024 Views

The question is what you would like to see? Your original post said the star wasn't showing the planets which it does now. At least how it was before. I do know there was some concern at some point that the star tooltip was giving so much information it was taking some of the exploration out of the game. It's gone back and forth and a few times disappeared due to UI changes but right now its in. I know with the Megastructures DLC it shows deadworlds and its importaf

13 Replies 2,936 Views

Its working on the live build. There is a lot of information you can get without even hovering over the planets in the info bar too. - You can use the planets tab on the info panel in the top right so your not clicking every object. - If I click on a star I can see all the planets nearby. You can also look at the size of the icon. The larger the icon the higher the class. - You can also zoom out a bit and at a glance see what class the planet is. If it's a c

13 Replies 2,936 Views

I was not able to reproduce this. I tested with Baratak and researched Starbase Modules and selected Kindness from the ideology tree. All of these gave me actual constructors that allowed me to build starbases. As Zabik said try to play without mods to see if you can reproduce this. Some of the mods drastically change things.

10 Replies 12,014 Views