The work around is do this on the ship designer page. THe button will change to temporarily hide this design. This will hide it for the rest of the game. The obsolete button is only for the play session. Sometimes you have to clear 2 copies of the design. Not sure but if you temp hide the design and you see a new one hide that one too.
Illauna
I'll bring it up again to the community manager.
I believe much of this is controlled by the GNN notifications. DO you have specific events in the GNN not appearing that you would like to? I'm also curious because all of these events require clicking the next action button. If you run into one of these turns can you copy the autosave so we can see an example of this?
In games AI doesn't really look at the map like the player does. A player may look at things like I have a fleet able to respond to this action. AI is complicated and its limited completing specific tasks. Keep in mind I dont know all the specifics of this AI. The AI will give orders based on its needs that it sees and in order. So think of it like this. I have 5 things that needs to be done 1. Send fleet to have a garrison on Planet X 2. Send fleet to de
Hello, I cannot say when it will be addressed but I can bring it up to the community manager. Thanks for bring it up again.
Thanks for reporting this. The quest implies it should be a colony ship. I'll bring it up to the community team.
Yes, planet based resources were nerfed in 2.94. The orbital is just an alternative way of mining planet resources and the only way for a planet class This has been shared with the community team.
Yes, Trade Goods like Xanthium Deposits were nerfed pretty heavily in 2.94. Thanks for your feedback. I'll bring it up to the community manager. Regarding the ship editor. The doctrines aren't currently remembered when you edit your ship but they can be changed at any time with the Edit Doctrines option on the shipyard. I'll bring this up to the community team as well.
Yeah I'll bring it up. Yeah will do I believe it comes from the Strange Fungus quest which is an choice or the Pathogen Quest form high pollution. Of course the AI probably will just accept the plague. There is no trigger to get rid of the trait in the Data. There is also the Pentultipox from the Galactic Challenges but that works differently. It says you get the plague but its -25% growth debuff on planet's growth until you build the improvement.
Thank you for the save. I dont see a duration. My guess the only way to deal is put all the plague pops on transports with a colony module or use the civilization transport feature and send the pops into harms way, You might be able to leave them in space indefinately. I'll bring it up to the community manager though. There should be some method of curing it or it needs to have a duration.
Hello scifi1950. Can you upload a save for this. I wanted to experiment with a few options to address this.
I found the root cause of this issue. Happened to me yesterday when I was streaming. The solution for now is don't obsolete the AI designed ships especially the colony ship and constructor. If you do the free ships you get from techs, events, culture perks, etcc... wont have a template to access. I wrote this up and shared with the community team.
Hello, some of these options were from the context of 2004 timeframe. You may need to test them to see if they work but it may do nothing. That said are you seeing any performance issues. Regarding the play list that is interesting. Sometimes experimental options is put in ini files for advanced users. Might be a write up if you search the forums.
Thank you I brought both of these up to the community team.
Thank you I brought this up with the community team.
Thank you I was able to replicate this. I'll bring it up to the community team.
Hello, your looking for ShipComponentsDef.xml in the Data\Gameplay folder. Although, the challenge is you would need to have a source of durantium to mine durantium. But play around with it. You can also increase the construction cost. I don't know your experience with modding but I would start with the guide on steam (link below) if your new. https://steamcommunity.com/sharedfiles/filedetails/?id=3053849809
Alright, thank you. I'm going to forward this to the community manager.
Ok I sent a request for that one.
The base ship range reduced in a recent update. Some ships like constructors and colony ships received life support modules. This is usually only an issue for the first few turns. You may need to build starbases to extend your range. I'll bring it up though about looking into the ship range of commander ships. Or research the logistics tech line that further increases your ship range.
I sent a request to approve access to the save.
Thank you for including the save. I'll test it and bring it to the community manager. If I can find the cause i'll try to share the result so you can continue the save.
Actually, nevermind I was able to replicate the issue. This is a bug. I'm forwarding to the community manager.
Hello, Can you upload a save?
Generally the updates are save compatible meaning you can finish your previous save but you wont have the new features and changes until you start a new game.