Old-Spider

Old-Spider

Joined Last seen Member # 2451921
25 Posts 357 Replies 1,207 Reputation

[quote quoting="post"] ...used the wormhole generator to remove the Xeloxi fortresses and survey the anomaly. [/quote] That is interesting. I tried that in past and removed the ships without a problem. When I tried to survey the anomaly, a whole new fleet of the pirate fortresses was guarding it. Things were worse than before. I may have waited a turn before I could get a survey ship there, which may have allowed the defending ships to reappear.

5 Replies 10,019 Views

Transport ships require 1 population, like this. In this case the population is a legion. Your ship does not have any population. If a ship that requires population doesn't have

1 Replies 3,607 Views

This has been reported several times. I have done this when an enemy fleet was besieging one of my planets. The siege did continue, but it was not indefinite. While the fleet was away, the time to finish the siege did not decrease. This made my planet immune to other siege since it was already under siege. The enemy fleet did not go too far away and made it back to resume the actual siege, causing the time to finish the siege to resume decreasing. It di

7 Replies 6,741 Views

Here is a regular anomaly that can teleport a ship. Perhaps you got an anomaly like that and chose the option that teleports. The ship is teleported as soon as the choice is made.

10 Replies 8,199 Views

You are using an older version of my graphics mod. You need to delete it, then download and install version 1.1, which has been updated for Supernova 2.2.

3 Replies 15,398 Views

At the bottom-center of the screenshot are 3 icons. Click on the one on the left. That will show a list of options. The bottom one is "Advanced Edit Mode". Make it active, then exit all the way out of the game. I don't think it works unless you exit all the the way and restart the game. After restarting the game, and you should be able get the hard points to show.

12 Replies 30,870 Views

When I was playing as the Yor and met the Festron, they told me that I was useless to them as a host for their eggs. I have a screenshot somewhere somewhere showing this. Despite this, my citizens had their descriptions changed to Festron over a number of turns, but their pictures remained Yor. It definitely isn't working right.

4 Replies 16,231 Views

All ships belonging to a race with the Promethion Born Ability do not repair like other ships. They can only repair when in a fleet with right type of commander ship, and the commander ship uses promethion to repair all ships in the fleet. The Onyx Hive have the Promethion Born ability, and their commander ships have the ability to use promethion to repair all ships in their fleet. It looks like you're playing as a custom race and have the commander ships from the Cosmic

3 Replies 7,967 Views

Does the research disappear completely, or does it just disappear from the discounted techs on the left of the screen? Is it included in the list on the right side of the screen, but you aren't looking there? There is bug I've reported multiple times, with saves, since April. Sometimes when you complete a trade, your current research is cancelled. You then have to chose what to research, but the tech you were researching is still available. If it was one of t

2 Replies 1,678 Views

I'm not surprised at the offer. They are offering an Exploration Treaty, and all of the AI value that treaty way too much. I don't know what makes them value it so much, but it needs to be reduced by 50 to 75%. Sometimes their offer has you offering the treaty. When that happens, they offer a lot om exchange. This convinces me that the problem is with the Exploration Treaty.

1 Replies 4,067 Views

[quote who="Old-Spider" reply="22" id="3902770"] Mods are not active. I had checked it earlier today, and I doubt it has changed since then. [/quote] That quote is a comment I made yesterday. I was wrong. Mods are active , but they didn't work for me because the structure of mod files has changed. I was using the old structure. MacsenLP's celebration that he got mods to work and Frogboy's multiple claims that they are work

37 Replies 29,978 Views

[quote]1. Artifacts vault Bar If I have more than 12 different artifacts the bar is not long enough to show them all, so I have to consume some of first to reach the last. [/quote] Put the cursor on the list, then use the scroll wheel to scroll the list.

2 Replies 2,479 Views

At one time it was not clear when war had been declared. Then all conversations where war was declared had a notice added that made it clear that war had been declared. Newer messages like that, maybe from ChatGPT, don't have the message, so a vague conversation may have been a declaration of war, and you didn't realize it. I have had that happen to me recently.

4 Replies 2,403 Views

Review text for all artifacts found in anomalies. Some for use on a planet indicate the planet should be "enemy" or maybe "foreign" or even "any planet". Only one is true. Some of the others may also have similar problems with consistent use of the word needed to describe what it does. ********************** Go through the names of siege ships for all species. Fix those that have the same name as their freighters. The current problem species are: ARCEAN ALTARIAN<br /

18 Replies 32,524 Views

After the above reply, I remembered I have a screenshot showing my name instead of {GOVERNORNAME} I then noticed that yours is a Situation Report and mine is a Planet Report for my home planet. I wonder if that's why there is a difference.

3 Replies 3,161 Views