Publius - thanks for doing that. So, I agree that's it's possible to turn these games around. The question still remains - why in the name of all the Elder Gods did you have to go thru all that nonsense to play a custom Civ!!! A normal Civ doesn't make you do that. So IMHO - Custon Civs are broken.
scifi1950
Captured Core world - what is wrong with this picture [e digicons]*_*[/e]
I'm seeing the same thing in my new game (1.55377081). https://www.dropbox.com/s/qf6olgalogewj4d/Supernova%20Insider%201.55.377081.8025.GC4Sav?dl=0 Of course maybe the error is just in the name "Precursor Origins" and one of the other Precursor Techs will unlock the ships. Still needs to be fixed. <img src="https://cdn.stardock.us/forums/18/60/1860429/29a816
I like it. This kind of strategy choice makes the game more interesting.
[quote who="Publius of NV" reply="22" id="3892490"] I agree that the leader having the malevolent trait is a bug. I don't think you've proven that the leader having the malevolent trait is the cause of your high crime rate. Like I said, my leader also has malevolent, but I'm seeing only a normal number of criminals, and normal methods are dealing with them. [/quote] I am currently playing as the Altarian Republic (Civ home planet Gov has ideology Benevolence) and I've seen 5
[quote who="Publius of NV" reply="20" id="3892436"] I made a custom civ on 1.55 yesterday, and the civ leader has malevolence, but I'm not having problems with rampant crime. With Security Lights and a Minister of Justice crime is at 0 on all 6 of my core worlds at turn 134. Perhaps the problem isn't the leader malevolent trait? [/quote] The question remains - why does your civ leader have malevolence. He's supposed to have the ideology of your Civ. Why should Cu
Frogboy - Just had stuck turn happen in 1.55.377081 game started today. https://www.dropbox.com/s/9ryb7mabu8657rw/Supernova%20Insider%201.55.377081.8022.GC4Sav?dl=0
[quote who="billko1" reply="18" id="3892430"] I've seen some broken things happen when you load the same civilization two (or more) times in a row. The traits get all shifted over, like the traits get reloaded incorrectly. However, if you load a different civilization and then load the one you want to work on, it doesn't get scrambled. Maybe your issue is related? [/quote] Don't think so. I made new Custom Civs of different types and everyone had
[quote who="Cablenexus" reply="16" id="3892362"] As for the problem that all custom factions automatically get's the Nihilism cultural infinity that is not true, what we see is the icon of the Cruelty leader ability with the tooltip of the previous malevolence trait <ol class="scrollerInner-2PPAp2" style="margin: 0px; padding
Thought this issue got fixed - can't feed an Empire with a world that has 0 base food.
[quote who="Draver" reply="13" id="3892332"] Actually, you only need one. As per the tool tip, one applies its effect on all your colonies and core world. [e digicons];)[/e] [/quote] Never had any need for an Orbital Prison before so thanks for that info.
[quote who="gypsy2299" reply="12" id="3892324"] Quoting scifi1950, reply 11 So the secondary problem here is that for every custom race I create, the starting Governor for my Civ homeworld gets malevolence as their ideology. This is obviously broken. It should use the ideology I picked when I created my custom Civ. Malevol
So the secondary problem here is that for every custom race I create, the starting Governor for my Civ homeworld gets malevolence as their ideology. This is obviously broken. It should use the ideology I picked when I created my custom Civ. Malevolence isn't even an ideology in 1.55.377081 Cultural Progression. So Custom Civs is broken under 1.55.377081. At least for me. Try it and see if that's what happens for you guys.
[quote who="Draver" reply="8" id="3892309"] Do you by chance have an orbital prison you can add to one of your colonies ? That'll fix your crime problem for yah! [/quote] I'd have to put one on every planet I own [e classic]X-([/e]
[quote who="gypsy2299" reply="5" id="3892302"] Many times in new 4X games they put something new to add realism. This appears to be one of those cases or at least the way it interacts with the game. Each planet adding to the total is not how it works, 3% on planet A and 3% on planet b, C, D, and E is not 15% crime but 3% I know this and I barely passed High School math. 50+ years ago. [/quote] Exactly, crime shouldn't be cumulative, it should be an ave
Did you check your Artifacts Archive to see if it saved the artifact to make the warship there?
New game is starting to have to same issues with crime. I have never seen this happen before in previous builds, so I have to believe that something has gone wrong with culture/ideology changes you made in 1.55.377081. This is basically unplayable since there's no early game way to stop crime. https://www.dropbox.com/s/0bmavl3zy39rqgn/Supernova%20Insider%201.55.3770
Yes, it seems that was just back rolls. 1.55377081 artifacts seem to be okay.
So basically the game I posted above is fubared because of crime. At 100% there is no way to stop this - the ideologies to reverse crime are buried too deep in the trees. I'll try starting another game, but this turned what was a great game into garbage. I sure hope this wasn't a new game mechanic added on purpose.
Well that's just not right. I created a couple of new Civ's with benevolence and the starting governor keeps getting malevolence with 3-6 crime. Is the game preset to do this for all custom civs?
Just saw that there are discontent citizens due to high crime. They're the one not showing up. I've never experienced such a high crime rate. All the colonies are feeding it into my homeworld. For some reason my Custom civ has abase crime rate of 6. I'll have to check, but I certainly didn't pick any criminal traits and haven't seen this before. Just noticed that all my custom civs start out with my homeworld governor with a malevolence ideology. No t
This is one I have never seen before. Five citizens show up for Constructor draft. However there are 10 citizens on the planet. Luckily the one I want showed up. Here is saved game before I loaded constructor. The save shows this error, it did not reset to a normal screen. https://www.dropbox.com/s/423ih89hubc9lip/Supernova%20Insider%201.55.377081.2018.G
[quote who="gypsy2299" reply="1" id="3892217"] Known bug wish they would fix it been two months. This is from todays update? [/quote] Can't imagine it goes over very well with the regular players who play the same version for weeks waiting for an official update. Yeah this is from today's update. Playing it since 2:30. Being retired does have it's perks [e digicons]:D[/e]
I know this issue goes back a couple of versions, and you're probably working on a fix, but it really needs some TLC [e digicons]}:)[/e]
This seems to be fixed in 1.55.3377081. I just got the Stargazer and it showed up in my shipyard. I'll only respond further if I see a problem with new build.