scifi1950

scifi1950

Joined Last seen Member # 1860429
136 Posts 651 Replies 4,995 Reputation

[quote who="MacsenLP" reply="9" id="3902684"] Quoting scifi1950, reply 8 MacsenLP - I'm playing huge everything with very slow speed settings and conquer all as the only victory setting. Take a good look at my starting sector. It's so big I can't even get to the only portal yet Granted getting a starting sector like this i

37 Replies 29,989 Views

MacsenLP - I'm playing huge everything with very slow speed settings and conquer all as the only victory setting. Take a good look at my starting sector. It's so big I can't even get to the only portal yet [e digicons]:thumbsup:[/e] Granted getting a starting sector like this is fairly hard, usually takes me 10-15 rerolls, but I'm not interested in winning game, it's the chase of glitches I'm after. Frogboy always says we shouldn't be having fun when games

37 Replies 29,989 Views

[quote who="Frogboy" reply="4" id="3902655"] Yea the new AI is a lot smarter. You might want to drip the difficulty down a notch. [/quote] Yeah, I'm used to beating the AI without breaking a sweat. I'll see if I'm up to the challenge [e digicons]}:)[/e] BTW, I really like all the updates. I think you're implementing some of the better suggestions and coming up with some interesting twists. The change in how citizens impact their pl

37 Replies 29,989 Views

[quote who="Frogboy" reply="2" id="3902603"] You’re on turn 308. The Manti are apparently more powerful. B\y 308, it’s not surprising other Civs are reaching you. Am I missing something? Influence was greatly reduced in 1.8 over previous versions. But the AI is much better now. [/quote] Just seemed a little overpowered for "Normal". Never saw my home sector labeled as being controlled by another CIV. Guess I'm just too used to the "old" AI.

37 Replies 29,989 Views

IMHO ver 1.8 is in need of some rebalancing. If you don't go all out for influence you get this (normal level). In previous versions I knew I could overcome huge AI leads, but I've never been out influenced in my Home sector. The AI shouldn't be able to do that, especially at "Normal". And please, please fix map generation. If I've picked max everything and "Far", how are they even in my sector already. This has been a problem for quite awhile, but I though

37 Replies 29,989 Views

[quote who="Publius of NV" reply="1" id="3902423"] You can make it a colony and use an orbital improvement to harvest the Harmony Crystals (after getting the right tech). Why make it a core world? [/quote] I was just pointing out that the description box says it's a great core planet, which of course is impossible. I'm planning to to do exactly what you pointed out.

3 Replies 4,038 Views

[quote who="lordduzi" reply="5" id="3901859"] What if I have installed through Steam? [/quote] Go to Library, right click on GalCiv IV version you are playing, select "Manage/Browse Local Files" Right click on GalCiv IV application, select "Properties/Details" . File version (drop zero) + Product version = 1.72.496532

6 Replies 9,314 Views

I'm pretty sure your Civ leader is the only one that cannot exceed 100 no matter how many Harmony Crystals you force feed them [e digicons]}:)[/e]

4 Replies 2,770 Views

[quote who="RammaStardock" reply="2" id="3900343"] So to be clear you captured a planet, the nearby shipyard flipped to you with full control, but is still being sponsored resource wise by an enemy core world out of your control? [/quote] That's correct. However on my next turn the shipyard went to orphan status, so I guess it was just stuck waiting for the opposing civ to take their turn.

3 Replies 3,970 Views

Only Mining Starbases can mine strategic resources. The only issue I have with this is that now I have to dedicate my first 2 constructors to my home system. One to get the economic boosts started and the 2nd to mine the Durantium deposit. Kind of negates the boost of having Durantium deposit in every Civ starting system. It also means that if I find a Relic next to resources, I have to send 2 constructors. Not saying the change is totally bad, b

15 Replies 53,950 Views

Can't say that I've ever seen this one before. Captured a planet and the shipyard closest to it flipped to me. It just so happens that the sponsor of that shipyard is a core planet in the system that I haven't conquered yet. The shipyard build screen came up and asked me what I wanted to build. That's an enemy who knows there place, maybe I'll save them for last [e digicons]}:)[/e] <img src="https://cdn.stardock.us/forums/18/60/1860429/95a988a0-323c

3 Replies 3,970 Views

[quote who="gypsy2299" reply="6" id="3899804"] 10% on every planet both core and colony. All your colonies on that planet would be 0 but how did you get a colony to have more than 3% to begin with? [/quote] I have no idea. The Crime mechanic is broken again IMHO. It was working okay after they fixed it the last time I complained, but it's just as bad now.

13 Replies 22,728 Views