Here are some notes on the cultural traits, both balance but a lot of it is text changes and clarifications.
- In general the trees are more compact and I think "meatier". It was a bit too scattered before, overall the core of each tree feels a lot more solid.
- Punctuation, some periods (.) wouldn't hurt, there are a lot of run-off sentences right now.
- You use a lot of new terms in your traits that don't match other terms in the game. Its possible you are planning to shift other things to these new terms, but I am calling them out at the moment as "errors" until its noted otherwise.
- The definitions are too wordy, we can clean and trim them down. I will give a few examples below, and you can copy them if you like the format.
Private Property Rights: change to "+10% Gross Income and +5% expansion rate (core worlds only)". Expansion rate is a brand new term, what does it mean?
Self-Reliance: Productivity is a term that does not exist right now. Change text to: "+10% manufacturing and +5% gross income (core worlds only)
Autonomy: Happiness is a term that does not exist right now. Change text to: "+10% Approval and +5% influence (core worlds only)".
Privacy: What is espionage defense?
Competitiveness: All terms are not defined here. What is "military strength", is that weapons, defense, siege value....everything?
Self-Governance: This one comes too late in the tree to be competitive imo. Its great early one, but by this point I've normally solidified approval and I have the leaders I need.
Purges: Unrest and security measures are two terms that don't exist right now.
Obedience: How much is unrest reduced by?
Conscription: Feels too late for this policy to be of good use.
Fairness: Probably too strong. It was already one of the best first trait picks, NOW you get a colony ship on top
Representation: How much influence do colonies generate?
Tolerance: Does the +100 influence mean I get an influence generation of 100, or a one time benefit? As a one time benefit its too weak.
General: The title is a bit silly sounding, Tradition was perfectly fine a word for this.
Social Ties: Just noting there are a lot of policies that reduce crime in multiple trees, feels like overkill.
Innovation: Is there any difference between this and just saying +15% global research?
Breakthrough: Too weak at this point in the game.
Risk Taking: It would be good to at least summarize what the improvement grants.
Futurist: Same as risk taking
Kindness: What is the approval bonus? Compassion as an ideology no longer exists but this text still references it.
Empathy: This is a strange benefit for a ideology of pacifism. "oh we are at war.....eh that's fine"
Forgiveness: Similar to empathy, I'm getting diplomatic bonuses for being at war, that's really strange.
Serenity: +50% approval is bonkers good...like absolutely bonkers.
Peacefulness: A summary of the improvement would be nice.
Moral Relativism: +9% diplomacy seems rather weak compared to the straight up diplomacy bonuses of pacifism. I mean where can you even see your diplomacy score to know how good this is?
Fatalism: Did you mean resistance here rather than defense?
Mass Mobilization: What is a "system" in this context, do you mean planets?
Interdependence: What is a "all production types", what is a "connected system?"