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  1. Nov 22, 2023
    v2.1 - Combat Review
  2. Aug 14, 2023
    Supernova - The fundamental issue with the new combat system
  3. May 26, 2023
    GC IV Supernova - An Indepth Look
  4. May 26, 2023
    GC IV Supernova - An Indepth Look
  5. May 07, 2023
    GalCiv IV: Supernova Preview for May 11
  6. May 07, 2023
    Supernova - The fundamental issue with the new combat system
  7. Aug 03, 2022
    GC IV - A very indepth look
  8. May 31, 2022
    Small Sector Size and Lack of Promethion
  9. May 23, 2022
    Ideologies (Balance)
  10. May 21, 2022
    Ideologies (Balance)
  11. May 16, 2022
    War - Captured Colonies - Core Worlds
  12. May 14, 2022
    Ship Size (Balance)
  13. May 14, 2022
    Tourism Buildings (Balance)
  14. May 13, 2022
    Scaling defense of ships to prevent swarm attacks.
  15. May 12, 2022
    Tourism Buildings (Balance)
  16. May 10, 2022
    Small Sector Size and Lack of Promethion
  17. May 09, 2022
    Slotless Module Concept
  18. May 07, 2022
    Navigators - The Flavor vs Mechanical Disconnect
  19. May 06, 2022
    Attack numbers are not evenly distributed
  20. May 06, 2022
    UI Feedback
  21. May 06, 2022
    Here's a quick explanation of how combat works in gal civ 4...
  22. May 06, 2022
    What Is It That I Do Not Get About Attack Values?
  23. May 05, 2022
    GalCiv IV Dev Journal #19 - The Roadmap
  24. May 04, 2022
    no military modules for military starbase
  25. May 04, 2022
    Do you use lasers?
  26. May 03, 2022
    GC IV - A very indepth look
  27. May 03, 2022
    GC IV - A very indepth look
  28. May 03, 2022
    Battle: Invalid attack values being generated
  29. May 03, 2022
    Balance Issues (List)
  30. May 02, 2022
    The Mimot Problem (Balance)
  31. May 02, 2022
    High Class Planet has almost no stats
  32. May 02, 2022
    GC IV - A very indepth look
  33. May 02, 2022
    Here's a quick explanation of how combat works in gal civ 4...
  34. May 02, 2022
    GC IV - A very indepth look
  35. Jul 12, 2017
    Are you polishing?
  36. Jul 03, 2017
    Reason #45 why Galactic Citizen Pacing/Limits Must Be Re-evaluated
  37. Jul 03, 2017
    Reason #45 why Galactic Citizen Pacing/Limits Must Be Re-evaluated
  38. Aug 05, 2015
    Sorcerer King: Your wishlist
  39. Jun 13, 2015
    Conflict Without War: How to Solve the Borders Issue
  40. Jun 07, 2015
    A look at scaled handicap
  41. Jun 05, 2015
    Galactic Civilizations III - Patch 1.03
  42. May 23, 2015
    [6.2] Optimizing a Q10 Planet...not what you think.
  43. May 21, 2015
    Where does the raw points come from
  44. May 08, 2015
    Sensor Range
  45. May 05, 2015
    Some Balance Suggestions in 0.95
  46. May 03, 2015
    Pirates = Ne Plus Ultra of Micromanagement
  47. May 02, 2015
    Pirates = Ne Plus Ultra of Micromanagement
  48. Apr 22, 2015
    Galactic Civilizations III: Everything you want to know and then some
  49. May 10, 2014
    Way's to warn or threaten AI
  50. May 10, 2014
    Way's to warn or threaten AI
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