Hello,
Quick question! I am trying to create a simple mod, where a new starbase module can be built that produces income without the need to be near a planet. Here is a XML excerpt.
<Stats>
<EffectType>Income</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Faction</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>10</Value>
</Stats>
The game will not recognize "income" as a valid field input option for <EffectType>. I have tried FactionIncome, NetIncome, GrossIncome, FactionNetIncome, and FactionGrossIncome. Does anyone know what I need to insert into <EffectType> in order to increase total faction income?
Preferably in a way that lists this income in the government tab as actual income (as oppose to negative maintenance which i got to work quite easily).
Thanks
TheTraviler