Before anyone can help, you'll have to post your system specs, and most likely the debug.err file
RhetoricalSun
Best I can tell, you can't. You have to train new "squad" units by clicking the icons on the top left of the troop-build screen.
I agree. I usually play as Kingdom, but decided to play Empire instead. I have never had horses as kingdom, then when I switch to empire, I get three horses within 10 squares of my capital. It'd be nice to be able to utilize these resources, even if as a food bonus for the opposing faction [e digicons]}:)[/e]
In addition to the above points, the following also happens: - Unit A moves and expends all movement points. - Unit B moves over top of unit A, forming an army. - If Unit B still has movement points, then Unit A is allowed to move additional spaces along with Unit B. I don't believe that this intended behavior, and that if an army is formed in the above scenario, Unit B should lose the remainder of it's movement points. This brings up another point, in th
I've noticed this too. Why doesn't the caravan go inside the city like every other unit?
Along similar lines, further into the campaign I got the "Obsidian Wall" pop-up every time a unit got within line-of-sight of the wall. While it didn't break the quest chain as with the OP, it was still quite annoying.
Really? That sucks something fierce.
My computer sits on my desktop, and it has a clear side panel with all sorts of blue LED components inside. I blow the dust out on a regular basis so that I'm not embarrassed to have someone look at it [e digicons]^_^[/e] While I don't have a temperature probe on my graphics card, I do have one on both the motherboard and the CPU. At idle, the temperatures are 100°F on the CPU and 95°F on the motherboard. While playing, the CPU climbs to about
When I played through the campaign yesterday, I had the same missing supplies that you mentioned. I was still given the next objective, though, so I just proceeded without whatever supplies I was supposed to have. If you step on the fire shard with units on the south side of the gate, it should open, advancing the story.
[quote who="DivineWrath" reply="4" id="2760429"]I'm not saying that the defense bonus is a bug. I'm saying the HP gap is the bug (atleast it should be). A unit at full HP outside the town should be at full HP after it enters the town, not after many turns of healing in the town.[/quote] At unit at full HP outside of town (10/10 HP) will still be at full health inside of a town (10/15 HP). The extra HP is a bonus for leaving your units in a town for a protracted period
[quote who="James009D" reply="2" id="2760394"]One irritating thing this does though is it doesn't properly tell you when your unit is healed. It waits until they "heal" their bonus HP to inform you, I believe.[/quote] This is indeed the case. A second message, something along the lines of "Unit has been fully healed and has begun to fortify the town" would be useful.
I have noticed a glitch with the mini map. When I first start a game, the mini map behaves as expected. If I start a new game, or load a save, then the mini map stops functioning. It will display exactly what was shown before loading or starting a new game, and will no longer update or show changes in camera position. A restart of elemental is required to fix the problem. This was most apparent when finishing the campaign. Upon starting a new game, the mini
I've noticed the same thing. While I haven't experimented with it a great deal (ie. moving units in and out of towns in a controlled fashion), the game shows my units having an additional 5 HP when they are newly trained, but aren't at full health (a new unit shows 10/15 HP, for example). I let them sit in town for a turn to heal, but when I have them move out, the HP drops to what it should be based on the unit design (HP drops from 15/15 to 10/10). I've assumed this was a
[quote who="MisterOg" reply="9" id="2758102"]By the way, I found another bug and since I can't be arsed to check the known bug list, ignore this if it has already been reported: I fought the dragon with Relias's group and lost but I did kill the dragon, only it's rider was left alive. Relias didn't die, just fled to the nearest town, so I brought him back. But, while he was returning to the fight, I killed the dragon's rider with another group of soldiers. When I got to the place th
Here is the debug.err from my last game http://pastebin.ca/1934070 (different game from the screenshots above, but the same errors were occurring) [quote who="kryo" reply="1" id="2759151"](Do note that the x800 is below the system requirements)[/quote] Bummer. I sometimes forget that my computer is approaching 7 years of age.
I downloaded Elemental through Impulse this weekend (v1.07), and have played it for several hours. As I play, several graphics glitches appear at random. I'm not sure how to describe it, so I included a picture. When I first load the game, everything is fine, but as I play, a tile (usually a forest or a wall surrounding a village) will "explode", and stay looking
Excellent post. I agree with everything, save for seeing the enemies' destination (as was mentioned earlier) For me, the worst part about the UI are all the squares that you can't travel on without any indication as to why. It confused me greatly when I first started playing (and frustrates me still). I thought that turning on the grid would help by outlining only traversable squares, but no such luck. I am also disappointed by the way the cloth map handles t
After checking out the score breakdown, it looks like I'm playing at the lowest difficulty of everyone in the MVL. It looks like I'll have to step it up another notch [e digicons]:grin:[/e] Anyway, I don't know if this is the proper place to mention this, but I was wanting to suggest that the MVL take a "Christmas Break". It seems that there are going to be a lot of people that won't be able to participate next month. Just a thought [e digicons];P[/
Here is my submission for Team E [IMG]http://i335.photobucket.com/albums/m465/BullfrogPrime/Round12MVL.jpg[/IMG] Almost double the score of my last Ascension submission. Maybe this means I'm improving ;)
Here is my submission for Team E [IMG]http://i335.photobucket.com/albums/m465/BullfrogPrime/GalCiv2-Round11Submission.jpg[/IMG] Character Name: RhetoricalSun
Here is my submission for Team E ( Eternal Villainy ). I was hoping to have the chance to replay it for a better score, but my work schedule didn't allow me too. [IMG]http://i335.photobucket.com/albums/m465/BullfrogPrime/Round10Submission.jpg[/IMG]
This was the first time I've had the opportunity to attack someone before the UP makes the law that forces all hostile ships out of the area of influence on the declaration of war. What's funny is that I didn't "build up" anything, my ships were just on their way in and had only been in Torian space for 1 turn. The only way that I have seen the AI react to a military build-up is by giving me money. I have several declare war on me if I'm evil and attacking someone else, but since I te
I was working on my Round 10 submission for the MVL, and I had this screen to pop up when I was about to invade the Torians. [IMG]http://i335.photobucket.com/albums/m465/BullfrogPrime/computermocksyou.jpg[/IMG] This may be old news to some, but this is the first time I've seen something like this. Just thought I'd share and see if anyone else has seen any comical messages in-game :)
My understanding is that in order to win an Ascension Victory you have to "mine" 1000 Ascension points. Each turn that you have a starbase on a crystal you get 1 point. On medium maps there are 6 ascension crystals (don't know if this increases on larger maps or not), so having more starbases means collecting more points. 1000 turns if you only have 1 crystal, 500 if you have two, 333 for three, and so on.
Well, it looks like someone is already looking into this, but here are my findings. First off, I am playing version 1.96. I was missing an upgrade to DA, but went ahead and installed it just to be on the safe side. I started off with a small map, just to see if things were still working. I played as the Torians, and selected the Korx, Korath, and Drengin as opponents. Difficulty was challenging, and everything was abundant. [img]http://i335.photobucket.com/albums/m465/Bullf