I have read this thread with interest, and so far have the following observation. If players are not able to control their ships in a battle then primarily it is the game's management that ultimately will determine how effective ships are and what weapon systems, etc. are the most efficient. A simple example, there is little point in designing a ship that is suppose to engage at a distance, when the game runs battles in such a way that it hurls the opposing fleets at each other and
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