I'm not crazy about the "Full Leather Armor" and similar options that were added. For one thing, I don't see the point. It also tends to remove that sense of "I can pick what I want" even though you still can. Just as importantly, I can't understand why it gets better stats than if I pick a Leather Helm, Leather Cuirass, Leather Armlets, and Leather Greaves. The same goes for the other "Full Armor" options for Light Plate and Heavy Plate. If there's a plan for this that simply hasn't been imp
Trifler500
There are a lot of fairly complex ideas here. I'm all for most of them. However, for something easier for the devs to implement, how about something like: After tactical combat ends, a Salvage window opens (if there is any salvage to be had). The loot available = the weapons, armor, and accessories the enemy force was equipped with, with a percent chance that each item on the list is broken and not salvagable. Armor would have a higher chance of being broken than weapon
I imagine the devs just haven't gotten to this, but I did a search and didn't find anything on this so I just wanted to put this out there.
Ah so even though most games use Longswords as one-handed weapons, they are wrong then. Figures.
Agreed. Units should be able to use both Armlets and a Shield.
Not sure if this is something that the team is aware of or not, but I've noticed that in several beta phases now the Longsword and the Broadsword have consistently been backwards, and they remain so in 3A. The description for the Longsword says that it's a 2-handed sword while the description for the Broadsword says that it's a 1-handed sword. The stats for the Longsword have it doing more damage and having a slower attack vs. the Broadsword. In reality a Longsword is a 1-handed weapon and a
Ok, so even if the ability to design civs has been moved to the modding suite, it would still be nice to be able to see what pros and cons the various civs have when creating a new game.
I noticed that the game goes from Leather Armor to Plate Mail Armor, and then to Heavy Plate Mail Armor. To me this screams for Chain Mail Armor to be put in between Leather and Plate, perhaps with stats that result in it making sense to use Plate for the torso and Chain for the arms and legs.
The ship designer is a handy thing to have, but it definitely needs a slider for Engines. Maybe a slider for range too.
For a while during beta we were able to play the original campaign and the Dark Avatar campaign from within the Twilight campaign menu, but I'm not able to do that anymore. Any chance this could be restored?
It's more simple than you're making it. In other games ships have Hull HP, Armor HP, and Shield HP. In this game, you have Hull HP and that's it. The Armor, Shields, and ECM that you add are damage deflectors, not added HP. Armor deflects Projectile damage, Shields deflect Energy damage, and ECM deflects missile damage. So, if they're using shields, you want to use projectiles or missiles, because your lasers will be deflected most of the time.
I've pre-ordered Sins for myself, but I'm giving a late Christmas present because I want to see if Sins will have co-op, and I won't buy it as a present if it doesn't.
I for one enjoy playing co-op more than any other form of play. Ever since I saw the Two-people-on-the-same-team mode in Starcraft I've been wanting all games to have that option. In games that have a single player campaign and multiplayer modes, it'd be great to be able to go through the campaign with a buddy on your team if you want. Total War: Medieval II is a great game, but I can't recommend it to one of my friends because he only plays multiplayer and there's no multiplayer campaign mode i
When I design a ship and give it a name that has a space in it, such as "Quick Colonizer", the name shows up properly for the duration of the game, but as soon as the game is restarted, the space is removed and shows up as "QuickColonizer". This happens with any ship name I have with a space in it. I tried editing the .shipclass file in a text editor but that just crashes the game when it tries to start, so I am unable to correct this problem manually.