Thanks kryo, that worked. Yesterday I sended an eMail to [email protected] and immediately got a response the same day, with a alternative download solution. [e digicons]|-)[/e] Now again is all up to date.
the suebian
Sorry, but this update procedure drives me crazy. My games are already registered by stardock since years. I followed your Instruction above in Reply #1. Although all games are registered, I could only download the old Retailversion of GalCiv (1). Altarian Prophecy is shown up with serial no. also as DreadLords, DarkAvatar and Twilight, but no possibility to download any of this games. Instead that, a remark I should install the Gamestop App. Okay I did
Hm... only an idea of me... but I guess the problem is in Your mod. A year ago or so, I had the same problem and the Error log / Debug Info, especially the last four lines, were similiar to yours. In my case, the problem was, that I had too much and too big ship textures in my mod. Countless textures with a size of 1024 x 1024 pxs need very much of memory. In 'my' mod were many ships from different star trek and star wars mod files out of the library, and
I started an own post but cant transmitted my text, so I will trying it here, unless I don't know if this has to do with the tactic problems in this scenario: There is a typo in the TACampaignText_06_Rock&HardPlace.xml I found it in the file .../Data/English/Campaigns/TACampaignText_06_Rock&HardPlace.xml (still in TA 1.96.027) at the end of Line 10: Text Greetings YourLeaderName. The SPEAKING_RACE_NAME hope to have a lot of contact with your
Until few weeks ago I had the same 'Out of memory' problem. Nethertheless enough RAM in my machine after approx. 8 game hours CTD to windows 'Out of memory' during save, equal autosave or manual save, and than all few hours the same. But I had always played with an own total conversion mod, and so I guessed the problem must in my own work. After intensive search I found the problem. Indeed, the models folder was too big, I had over 150 MB textures in it, textures from differen
In the file .../Data/English/Campaigns/TACampaignText_06_Rock&HardPlace.xml I encountered a typo (still in TA 1.96.027) TACampaignText_06_Rock&HardPlace.xml Line 10: Text Greetings [YourLeaderName]. The [SPEAKING_RACE_NAME] hope to have a lot of contact with your species. /Text /Text As you can see the end tag /text inclusive brackets is twice a time in the
... the poor dude is somewhat over 49 and still alive. He heared / read today in an european forum, that stardock finally had decided to distribute the patch also via SDC, and so he looked again into this forum. So all is well, nothing real worse happens, thanks ubernaught. And thanks to stardock for their new decision, also thanks for the guys which told their opinion here in this thread, personally I agree 100 % with the last post of stykman22 here. Maybe the sound of my las
you will need to use impulse to get it... and impulse needs Win2K at least... so this is the end... for me, I have no bucks and no intention to buy a newer pc/OS. Now I can uninstall SDC and all stardock software from my online pc, because I guess in near future SDC will be no longer supported. Updating of GalCiv, GalCiv2 DL, DA and TA is from now on out of my range. I can forget the great GalCiv2 2.0 Update, as well as the TA 1.95 one. Okay, I know I have no claim
Don't know if this could help You... and please forgive my german english... as long as the new RaceConfig.xml is placed in the mods folder, it should work, my own one do it. Please do not put the new raceconfig.xml directly in the root of DA or TA. That will not working proper, otherwise you may not have to change Race Name, DisplayName, RaceLeader, ShortEmpireName, maybe also Homeworld and Homestar in your new xml, the Devs may know that better than I. You can only chang
Another source of trouble is to use decimals in a mod name. Mod names i.e. like Star 1.5 Trek or Star Trek 1.2 will not be listed in the list of mods. Only integer numerals are useable as like Star 2 Trek or Star Trek 2, this is in DL and also in DA expansion. Apology please, my last English school lesson is 33 years ago.
Hello, I made a language mod and encounter similar problems as rav8, so I encounter that with the exe file of DarkAvatar, several xml files in the mods folder (equal if I use the mods folder in DL or the mods folder in DA) seemed no longer linked proper (in DL the linking working proper). files are i.e. the flavour.xml, tooltips.str, as rav8 sayed hints.xml, sometimes it is in the default english version sometimes in
hmm... I did the german translation of GC2 DL for paradox, if I remember correct, since patch version 1.2 or so. But I don't have DA at the moment. So my tips for you are based on the DL version of GC2. In the german localized version of DL, there was a folder named DATA with two subfolders English and German ( BTW if you change the language switch in your windows registry from 'German' into 'English' you can play easely the game in english). So I guess first you h
I am still waiting to AscendancyII as logicfactory announced it since years on their site WWW Link . But my 4X space favorite was longtime Fragile Allegiance a DOS game published by gremlin interactive in 1996. With nice animations allover, also in the diplomatic screen. Without any suns or planets, only with an asteroid field to dig. Also with real carrier ships and, for my feelings, the best (realisticly) spy and sabo
Hmm... no difference between 4 gb and 2 gb RAM ? this is only an idea of me, maybe you have to set the /3GB switch into your windows boot.ini, please look therefore here: Memory Limits for Windows Releases http://msdn2.microsoft.com/en-us/library/aa366778.aspx and 4 GT RAM Tuning http://msdn2.microsoft.com/en-us/library/aa366521.aspx but if I remember right, this 3 GB switch needs WinXP Prof at lea
It has definetely changed from patch 1.20 to 1.30 or 1.31 (don't know, because I updated from 1.20 directly to 1.31). See here please: life support math as it was in v. 1.20 and as it is since 1.3 or 1.31 <a href="http://img124.imageshack.us/my.php?image=range13107v131pf1.png"
I changed the background pics of the planet tiles and create some new: <img src="http://img145.imageshack.us/img145/5210/snap303panoramaicepla
Here some of my ships, all constructions based upon KryosHullMod v.1.7 plus the PerryRhodanMod of Imporator and the NewPhasorMod of Terraner05, all other ship parts are original from GC2, first of all my 'pseudo carrier', naturally it is not real a carrier, all parts togehter building only one ship: <img src="http://img270.imageshack.us/img270/7513/snap110carriertx
And last but not least Kyro = K-R-Y-O similar like cryo pump, cryo chirurgy, cryo trap, cryo conservation, cryo tomography, cryo recycling, cryo sleep...
Each Mod MUST have a ModDescription.xml in its main directory. Otherwise the mod is not visible in the option window. Examples of a ModDescription.xml you will find in the Default or in the Example mod folder. You can copy the ModDescription.xml of the 'Example' mod folder or of the 'Default' mod folder and paste it in your own mod folders. After that your mods should appearing, if you go in the Main Menu -> Options -> Game Options -> Current Mod Directory -> pushin
I'm also old fashion. Will buying it only, if it is available as retail version, in stores or better via amazon.
@freecry the program is called TotalCommander and is also available in french language. Here is the link to programmers homepage WWW Link" and at the end of this post is a link there you can it download as full funtcionally shareware. After 30 days you should be fair and pay the 28 EURO to the author, you get than additional a CD and a manual by mail, because the company is in suisse, mail is a little bit... hm slow
I have updated my non-english GC2 1.2 directly to 1.31 (stand alone patch from Download section). So I can't say if that, was i have noticed, is in it since 1.31 or happens since 1.30. First thing: In version 1.20 the range abilities of support modules were shown with values as 1.2 sct, 1.4 sct a.s.o. and would add up to the default 0.9 sct which had every hull type. And it seems as it add up the values correctly. Although, sometimes I wonder if this i
Yes Peace Phoenix that's right. I have checked this a few minutes ago with old files, the working values are comming now from the english files, and the problem of the 1.2 version that some text files are mixed, is also fixed. This works very fine. So finaly is it only a problem if someone get old english.str or screens.str files which not working proper with the new version because missing strings. Okay, I have learned some 'news' for me and have to qualify my conc
...this leads me to understand that SDC will update only the english version Indeed, thats the point to that I also come to conclusion. Especially in case of the beta-patches. Download beta patches with SDC if you normaly playing in a foreign language makes, in my opinion, only in one case a real sense. It is only useful if you chan
@ CariElf I'm didn't feeling disparaged, don't lose any sleep over that, I think that I did understood you in the right way. Wanted only to inform you, that the german files should be 'up to date', so you have not to bother about it (imagine you have other work more as enough). @ freecry I agree, although I have a good comparison software tool, sometimes I must