[quote who="albrecht.fritzsche6052" reply="7" id="3970676"] I fail to find that additional data regarding sectors, map size etc - under what menu can I find that? Btw, switching back to the last 2.9xxx beta hasn't changes anything. Best, Albrecht [/quote] The data on sectors map size ect is in the start menu the page with all the sliders If you are looking for the Strategic view icon it is one of the three little ones just to the left
gypsy2299
[quote who="Frogboy" reply="4" id="3970578"] Quoting albrecht.fritzsche6052, reply 2 Thanks, I'm going to try the way via Betas. Well, not the UI but the display of the universe. From that moment on that it switches from the detailed display to the icons for ships, planets, resources etc those icons are too big
[quote who="BohandiAnsoid" reply="8" id="3968481"] It may happen in the future. It may be already happening. Hopefully, we will find something else. I didn;t post it initally because I was in a hurry, but here is how it started: https://www.youtube.com/shorts/9nhNGFkTm4Y I already wrote a clarificaiton in the comments. I might have made some mistakes, but I am no AI.
[quote who="DrJBHL" reply="254" id="3969778"] You know you're in a redneck church when... The finance committee refuses to provide funds for the purchase of a chandelier because none of the members knows how to play one. People ask, when they learn that Jesus fed the 5000, whether the two fish were bass or catfish, and what bait was used to catch 'em. When the pastor says, "I'd like to ask
Can you hear or is it or only read print? [e digicons]:-"[/e] Myself one of my best friends was from Indy loved the 500 and being raised on US Army Bases in the south US had more NASCAR fans than I could count. Me, never was much into watching cars go round and round in circles or in the case of GP drive thru city streets. Then that is what I did for a living. Drove trucks through city streets or on 500-mile round trips. Unlike the Race Drivers, and yes
[quote who="BohandiAnsoid" reply="5" id="3968468"] Thanks. Althought I did such things in other places anmd still got mistaken for AI. Maybe I post too much... But I am not AI! [/quote] I do not think it is posting to much. I do know your constant asking questions about The Lore here and in Discord especially in gc-4-commons when frogboy is present discussing came improvements is distracting. This forum is a much better place for that kind of discussion. <
[quote who="pelaird" reply="88" id="3968203"] Quoting DrJBHL, reply 87 I see but one eye, and it's in its proper place. [e digicons]:thumbsup:[/e] Look at reply #85 in the red circle. [/quote] My bad on that part of my reply to you but that area is in front of or abo
[quote who="pelaird" reply="83" id="3968187"] Quoting naroon1, reply 79 Roar <br /
[quote quoting="post"] ordinarily the theatre building can only be built in a TOWN not a CONCLAVE. I looked up theatre of the winds in the in game encyclopedia but it is not listed. nor did a google search reveal anything what causes this building to be available to build?? [/quote] Little confused as Galactic Civilizations has never had towns or conclaves in any of its versions. Are you asking about a different game?
I other words she's the Crew Chief. Former member of the US Army's 101st Airborne Division and the Crew Chief was responsible for Rappelling and the door gunner was less than NCO rank. So, you can see why my question. Plus having the "gun" would have added to the baddassery picture.
[quote who="naroon1" reply="42" id="3967455"] Brit Door Gunner [/quote]Nice picture but isn't she missing a piece of equipment?
[quote who="skywalkerhogie" reply="3" id="3966409"] What does this mean? The tooltip doesn't seem like english (I'm Korath) [/quote] Thinking the "of" should be removed. "Aggressive ambitions disturb peaceful civilizations" makes sense.
[quote who="Publius of NV" reply="24" id="3965898"] Quoting RAUBRY, reply 22 Which version of Galactic Civilization started with a blond female news caster who's hair would change to black, depending upon your playstyle? I remember that. I think it was the OS/2 version. IIRC, when you got real
[quote who="scifi1950" reply="4" id="3963850"] IpityU - There might be an Artifact that increases shields, but I don't have one in my Vault so I can't be positive. Don't know if you know about these already, but here are some things you can do to improve shields for all ships (including commander and prototype) automatically - 1) Building Institution of War (Orbital)) gives all ships +5% shield strength 2) Building the "Ironside Resonance Emitter" a
Sci those that play only Robots might not be aware of the Refuge use.
[quote who="scifi1950" reply="2" id="3963845"] Ramma - Context is Fubared. Monsatium doesn't fit any of the properties mentioned. It's a fertilizer. [/quote] Monsan is needed for the "high end" construction of Kimberley's Refuge. Granted I know of no weapon that uses it. Would think
[quote quoting="post"] A dynamic system would adjust the 3 big stats (manufacturing, research and income) of each AI civilization based on the number of 1st's held by any non-AI civilizations. This would make the AI run civs get tougher as my solo games progress. [/quote] Another no thanks. Need AIs to be harder increase difficulty, give them max points to those stats in the Civ builder/ editor, and giv
[quote quoting="post"] A very long time ago I played naval battles using Fletcher Pratt's rules. The relevant part is that his system assigns damage on a linear scale. So 50% hull (aka our hit points) damage also reduces speed and weapon power. Did the designers consider something like this for GC4? [/quote] No thanks the combat rules are complicated enough, no need to add more.
[quote quoting="post"] I am very dissatisfied with the game, v2.95 bugs the game [/quote] How does it bug the game? Giving more information and details about the bugs you have found can help the Devs to fix them. Saying "2.95 bugs the game" without examples of how does not.
[quote who="tetleytea" reply="6" id="3962585"] Did you read the circumstances surrounding the death? Doesn't look like natural causes. [/quote] It happens but is unusual for a spouse to pass naturally on the same morning
[quote who="perrya555" reply="1" id="3962583"] In the ship designer I can delete my ship designs. I can not delete the base game designs and I have to mark them obsolete EVERY time I load the saved game. [/quote] Your right. You can however filter all of them out at the start of game by choosing the left most icon at the top of the shipyard screen they are left to right are show all, show core only, show Custom only. As for deleting the core ships it wi
[quote quoting="post"] I've noticed two things - I normally play on a Steam deck Version: 2.94 Details: planets don't have special orbital resources. I've played 3 games and none of the planets (200 or so?) have resources that can be gathered with orbital resource generators (Xanthium, Promethium, etc). Not a one. Before 2.94 this was not an issue. How to reproduce: Start a new gam
[quote who="Ghost557" reply="8" id="3955965"] Not sure. But I found this happened when I got the free ships that spawn after using Culture points and also when I found ships after studying an anomaly. I have a custom civilization but had the same thing happen when using the humans. [/quote] Thought they fixed this months ago. Remember asking on one of the forums and being told it was. Could 2.94 have deleted that change? <
Noticed that too. Might be as intended though.
[quote who="scifi1950" reply="5" id="3957840"] Quoting gypsy2299, reply 4 We are in complete agreement here. Why I turn off the hostiles. Monsters ect <p