gypsy2299

gypsy2299

Joined Last seen Member # 704892
14 Posts 884 Replies 21,264 Reputation

[quote who="dcarnachan" reply="23" id="3836017"] I read that as when they click on the actual advisor themselves (the citizens of alinor are unhappy) that's where it takes them to a blank screen (when it should take them to the colony directly) - I have a vague recollection someone posted something similar on discord but could be wrong [/quote] Not how I was reading his complaint. Was reading as he was clicking the green icon above the advisors.

32 Replies 24,556 Views

First verify files this looks like a missing file problem. The five icons across the top are not advisors. The advisors show up there when the purple Exclamation icon is highlighted. The green with a planet in it should have replaced the advisors with the planet status information. Mouse over them they will tell you what info they provide. I know of no one else who has mentioned getting a black screen when they click the green icon that is why I suspect missing f

32 Replies 24,556 Views

[quote who="PaulLach" reply="18" id="3835808"] In a previous post related to one of the Alpha versions, I reported and gave an example of extremely excessive experience being given to ships when I was playing as the Mimot Brotherhood. Now, playing the Beta version, the only ships that have gained any experience are my survey ships. None of my other ships appear to have gained any experience from winning battles. Would you please have someone take a look at the code that

32 Replies 24,556 Views

[quote who="gypsy2299" reply="3" id="3835810"] Quoting Jeff Yutzler, reply 1 Someone mentioned another one: spending ideology points. Your ideology has an understated impact on the game. Your citizens, your leaders, and other races are all impacted by your ideology choices, but the player does not have the information need

6 Replies 11,958 Views

[quote who="Jeff Yutzler" reply="1" id="3835788"] Someone mentioned another one: spending ideology points. Your ideology has an understated impact on the game. Your citizens, your leaders, and other races are all impacted by your ideology choices, but the player does not have the information needed to make an informed decision. As an aside, I hope to keep my posts to a limited number of threads, organized by theme, and not spam the board with a large number of threads. I'm obv

6 Replies 11,958 Views

[quote quoting="post"] The player has to make a lot of blind decisions in Beta 0.77. The player can't see the terrain of a planet before putting a governor there. This is more important than one might think because I really want to plan ahead in terms of setting up colonies that will serve the core worlds. Part of expert play is matching the yields to the planet's terrain. When the Ba

6 Replies 11,958 Views

[quote who="Larsenex" reply="2" id="3835645"] What is your definition of upgrade? Adding things to the ship after it gains the UP arrow of experience, or actually retrofitting it to a better vessel? [/quote] The first, you would know better with the redesigned ships as I have not bothered with that aspect of the game yet.

3 Replies 2,456 Views

[quote who="Publius of NV" reply="12" id="3835587"] Quoting scifi1950, reply 11 Now the game crashes to desktop when I click on upgrade button, but it doesn't do it all the time. Can't get it to repeat even after recolonizing offending planet. That happened to me when I tried it on a save from

32 Replies 24,556 Views

For those having problems with upgrading colonies have you verified your files since the latest patch. With at least three of you, and me not having "discovered" the techs to improve mine, I believe this is a long shot, however verifying has solved some of peoples "this ain't working right" moments. I have verified and not even getting a lit globe so am certain I have not reached the proper tech yet.

26 Replies 23,094 Views

[quote who="scifi1950" reply="6" id="3835257"] [quote who="Publius of NV" reply="4" id="3835248"] <span style="font-family: Whitney, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: break-spaces; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-thickness: initi

26 Replies 23,094 Views

[quote quoting="post"] Hi Playing my first game of GC4. Here are my initial thoughts. Overall I love it. However there are some peeves. 1. Don't like that one's population blocks (which represent 10's on millions of beings) having actual individual names. Why not name them after regions or nationality. 2. Despite building starbase modules I don't have any modules available for my starbases? Obviously I am missing something. So it sh

1 Replies 1,836 Views

[quote who="DerekPaxton" reply="11" id="3834294"] 5. Randomized tech is a direct attempt to keep Mini-Maxers from bee-lining tech to many players beeline up the tech to get that optimum building, ship, whatever it is then complain the AI is too easy to beat, random tech is an attempt to delay this outcome. Add that you can click the beaker icon in the upper right of the tech screen and chose tech from one of 4 subcategories it is not truly "random".

17 Replies 44,136 Views

[quote who="bradzoob" reply="8" id="3833771"] I'm playing the latest now and looks like I must be out of sync with the way 4x is going, I'd have thought we'd be innovating the maps further, custom zones, combat adjacency bonuses, flesh out heroes further so they have more feeling, not casualizing the mechanics. I love the new videos, they're incredibly well rendered, that's definitely StarDock punching above their weight, also i was drooling at the new civ list, absolutely gorgeous use o

17 Replies 44,136 Views

More than "Fixed " in latest test branch largest galaxy, medium sector, uncommon planets, uncommon habitable, and rare hostile = 1core, 1 hostile(s17), and 22, size 5 or smaller. For the record also far on the AI setting.

1 Replies 3,346 Views

[quote who="Publius of NV" reply="20" id="3831789"] Quoting scifi1950, reply 18 What good is a planet with all these research bonus hexes if the base research for the planet is "0"? I see your point, but that's why it's important in this game to have a lot of colonies feeding each core world.

38 Replies 78,245 Views

[quote who="Hamilmac" reply="52" id="3831714"] Quoting ckhenson, reply 51 When the game hangs like that, I found that I can ESC to the main menu, hit the "Resume" button, and the game will carry-on from there. That usually works for me as well, but didn't this last time. [/quote] <p

55 Replies 108,380 Views