I would love to see positive diplomacy points for liberation wars or defending ally etc.
j.starz4511
cool, can't wait!!!
unfortunately your probably right, just had an idea while i was playing and thought it could spice up the combat.
currently artifacts can only be activated on the strategic map and provide a variety of buffs, surprises and interesting strategic choices in every play through. I thought this would also be a cool idea if it was added to the battle viewer. while the battle is progressing you could activate a charge at a certain point to change the tide of the battle. this type of feature would not ruin the pacing of the game because it is a single use action per battle. to limit this ability you could
one way around this would be to only make turn base combat available with fleets led by a commander.
Ya that would work too. As long as it's somewhere obvious for the player to reference in game.
Can you place the profile page of each civ somewhere in game? I was playing the Onyx hive for the first time and couldn't figure out why i was getting slow growth until i exited my game went to the new game menu and read on their profile page that they are silicon based and had no need for food but needed prometheon. maybe we could link that profile page in game in the diplomacy screen for example to make this more intuitive.
there could also be a sector that pops up with a dangerous technologically advanced malevolent civ that suddenly threatens the rest of the galaxy. or a technologically advanced benevolent civ that if you can convince them to like you will shower you with advanced techs and recources.
I think it would be interesting if new unpopulated bubble sectors would pop up mid game with brand new resources to encourage a second colony rush after unlocking more advanced slipstream tech
being able to toggle a filter to see only military ships on the main map
I'm having the same issue
I think the devs could look to a game like Heroes Hour for an example of how to implement a battle viewer. quick, entertaining , light tactics, position units etc. this type of viewer wouldn't slow the pace of the game down and provide some tactical depth an entertainment.
that would also be a great feature to implement. I think there is a lot of creative potential here. It can be much more than a way to just review statistical information on how a battle transpired.
I think one of the reasons why you need something like a battle viewer is people who play this game love designing their own ships from scratch. If you don't reward the player for all their time spent creating these ships by displaying it in all its glory you remove the incentive to even use the ship design tool. The reason why people skipped past the battle viewer in past iterations of this game is you wouldn't see anything new as the game progressed. One of the main objectives of any game d
Would it be possible for the devs to add a filter to only show planets, influence rings and ships on the map? When I'm engaged in a war there is too much information on the screen at once so it is difficult to see where my ships are or enemy ships. The ability to toggle the info on and off quickly would go a long way to add clarity to the user interface.