[quote who="Yskonyn" reply="47" id="3826918"] I really like the ship editor that GalCiv is known for. So that's the fundament from which to tackle this question, in my opinion. The question is how we can still keep all the time a player spends in designing his or her ships relevant in the game? The battleviewer wasn't very interesting to me personally, but there also wasn't an alternative to viewing my designs in glorious battle. So the first few battles I often wat
Belgian Bro6789
1
Posts
21
Replies
365
Reputation
94 Replies
584,870 Views
I don't think the game needs a battle viewer. Just like you said in an earlier post about Stellaris, one of the things that that game does well is that everything happens on the same map. That being said I think there needs to be some level of player control if battles would happen on the main screen for it to be interesting. Some examples could be: There has to be some level of player control but decision making should only be at the highest level, complete control wouldn't fi
94 Replies
584,870 Views