Zarkov

Zarkov

Joined Member # 667959
0 Posts 90 Replies 175 Reputation

[quote who="psychoak" reply="2674" id="3607875"] Please explain the relevance of an ancient civilization that didn't understand land management and built with mud bricks falling to a drought thousands of years ago? [/quote] The relevance of repeating the exact same historical proceedings as I've acknowledged on the same page, is on your cape, I don't see the relevance either, so there you have it! The Minoan and Akkadian cultures

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[quote who="Fuzzy Logic" reply="2672" id="3607870"] The planet's on an express elevator to Hell and goin' down! [/quote] Makes me think of a line made by Private Hudson on Acheron ( LV-426 ) somehow. Let's terraform something and get away from here! I'm sure it will be quite safe! [e digicons]:grin:[/e]

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The Greenland Ice Core samples have been dismissed as unreliable, corrupted by foreign particles as it were. Need to stick to the Antarctica ones. They are good enough compared to the alternatives that pretty much does not exist, and as such they back up what we already know, that we have had a real impact on the atmosphere recently. ( It also should take less than thirty seconds to go back and visit a mention of that drought that killed off the Akkadian empire by someone named exactly like m

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I guess using a Superman movie reference was somewhat out of bounds in the current climate we have here... It was meant as an anecdote regarding the willingness to not accept the obvious. Deep Ice Core samples from Antarctica is the safest bet in order to get a look at what has been going on for the last 400 000 - 795 000 years, but they are of course part of the grand conspiracy, so there is that! No doubt er... fueled by some hidden agenda. [e digicons]XD[/e]

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[quote]Perhaps locally, like over cities such as Los Angeles and Beijing, but the planet is such a huge expanse that mankind is but a speck on it. [/quote] This is of course wishful thinking. Take a plane and observe the true vastness of that thin layer that is all that keeps us alive. The surface might appear expansive enough from a point near the ground, as will the sky appear tall and endless, from the perspective of the singular observer with a naked eye. But it is

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Incidents tend to stand out, the smooth riding not so much. I've had to restart one quest due a glitch, and that was an early one. It is easier to figure out this stuff with all the online resources though, as opposed to the old days when you had to order the fix through physical mail, on a floppy disk. The process could take weeks! People claim to be impatient and annoyed about mere minutes today. I have to laugh! Hahaha-hahaha-ahhh-hahhh. That was good! Now where was I? Good val

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The human equation is now part of the climate, unless all those bright lights on the dark side of the planet is powered by magic. With the climate being a cyclic process, the need for an absolute trend, or straight lines, or a predictable set of changes, is perhaps the reason for these debates to linger beyond sanity. There will be variations, drifts, and fluctuations, for as long as we stay in motion. Taking a good look at Mars or Venus, in order to contemplate what might come to pass, is no

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A rather overpopulated Earth with a dominant species pumping all sorts of wonderful stuff into the atmosphere, while getting rid of most of the trees at the same time, tend to bring more recent weather variations into the ancient mix. Of course we have had a varied and interesting climatic past, from a drought ending the Akkadian Empire, to the medieval "little Ice Age" that made it easier to cross a lot of water without bringing out a boat, given the appropriate geographical considerations.<

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Games have been destroyed by the removal of player interaction and deeper options over and over again as time went on, especially with the sequels, but in this case I support the removal of the wheel, because it doesn't feel like you're managing a colony, more like doing some fine tuning of an energy source or something. Not to bash energy source management games, if I had been aware of any that is! To know the reasoning also helps, granted!

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One concern regarding the end of the "crazy numbers", is that the game might be running on rails a little too much with capped output. Maybe some late game buildings should be allowed to do wild things, and shake it up, just to spice up the end of the journey? Game flow is obviously important, but you still would want to feel alive at some point. If not a synthetic being at least. Then you should feel electrified instead. .-p

16 Replies 28,087 Views