Time is just a window, never mind the curtains. Thanks for these bountiful updates. Now to merge and be one with the spirit of patience! ( Not really going to happen, but what can you do. )
Zarkov
That completely impulsive bargain bin GalCiv I pickup back in the days, was well worth it, I'd say. When in doubt, go for a dance with chance. [e digicons]:grin:[/e] P.S. Loved the morality approach of the first one. If I remember correctly ( the old brain is getting moldy as time passes on ), the interface actually changed from "good" to "evil". (Where such terms might be subjective, in nature. Oversimplification keeps it shorter though. Apart from all
Thanks for the "illustrated novella". The mission system sounds intriguing, had not expected that one. Will be interesting to see how these components interact with each other, and how the flow will turn out to be. Very tight initially, it sounds like. Like a space ballet, the Romulans said in some other game, very unrelated to this one. Apart from the space of course. We will always share space. Hehe. Summer is still far away, so we will no doubt enjoy the freshness of life waking up
Hmm. Those poor Starship Troopers. We can ill afford another Klendathu! This will be fun! When directed from a safe place, in secure space!
Thanks for the comprehensive and informative overview. My only complaint is one of built-up excitement. Hopefully won't explode though, that would be somewhat inconvenient!
As with a good number of things, theoretical appliance* and practical experience, is not quite the same. If not for being intercepted by the waiting game, this must be tested out! For science of course! [e digicons]:grin:[/e] *Application. It was the eh... bad machine day, when I wrote that. Possibly.
These screenshots are great appetizers, as the Drengin would say. I'm rarely getting into them though. Eh... [e digicons]>_>[/e] Looking good, is perhaps a more fair and balanced way to put it. Very nice Citizen artwork! [e digicons]:grin:[/e]
Really nice to see this shaping up! A citizen renaming feature would be highly appreciated, just to touch on the worries of replier #8, a bit more. The main reasoning would be that we are allowed to make these weird ships, so in order to achieve thematical coherency, customization in this department, would make it easier to create that wholesome feeling of a streamlined universe. Just a thought, of course. External modding would no doubt cover this aspect quite handily, as also touched upon!<
The production wheel(s) never sat well with me, so very happy to hear about the more classic method of assigning citizens. Because it feels more... organic. And also because I'm deeply conservative and rigid of course. Utterly awesome, is the initial feeling. Pending actual interactions.
Excellent. The cold, dark, and depressing winter, is no doubt very natural and full of frozen insects. I do like them best when they are in that state. But now comes the spring, full of life. Alien or otherwise! Very invigorating!
Every game is like your own personal space opera, although the singing is very optional. [e digicons]:grin:[/e]
Strange, can't seem to get the neurotic facial twitching going, regarding the (potential) UI changes. Will be sure to check in with my physician, as this seems to be highly irregular behavior! Looks like a very nice update, and having the version number rounded off, will beyond doubt lead to a more wholesome feeling of cyclical completion, as the wheel turns once more. We are talking about a milestone, after all! Thank you, Stardock Troopers. Now beware thos
Thanks for listening to the feedback. And also for acting upon it. A small matter for some, a big change for others. I am into the bigger maps, because it puts "space" into well... space, and exploration into the journey. In some ways, this is where the practical and philosophical worlds clash perhaps. Merry Christmas, while I am here, and best of wishes for the next year!
Fascinating insights, and quite (actually very) happy to see another update, even with the excitement put safely away in the vaults of secure storage, which power lies in intricate timer based locking-mechanisms! Personally enjoy the old style "battle speed". Because when you tinker with the ship designs yourself, watching them in (slower) action, never gets old, somehow. Not sure if this makes this one a member of the "flashy explosions and bright colors" club, but certainly a fan of
Will take that excitement to the dungeons, and teach it some proper manners! Otherwise, pretty happy to hear about a brave new and optimized tomorrow! Tend to cut down on AI opponents presently, in order to experience the glory of an enormous universe! On a steam driven device from times forgotten, granted! But it can deal with all of the above, so there is that. [e digicons]:grin:[/e]
[quote who="Lucky_Jack" reply="35" id="3658330"] Quoting DST1348, reply 33 Are we sure Frogboy is not a Yor? You got to the gist of it but I think you missed the race. He has often stated that he identifies closely with the Drengin. (At least, that is what he has said. [e digicons]:rolleyes:[
This Quest for the Space Magic, always get well epic. That's why it is so exciting, and a bit terrifying at the same time. Even while doubt is the steed, the dawn will proceed! Make haste but take heed. Oh, I'm back to the Amiga game "Faery Tale Adventure", with the rhyming (Ccopy protection look-up words ). Total derail once again. But there is a point, in that nostalgia sometimes get in the way of fair evaluations now and then. For those of us that are old, that is. Heaven f
Remember you from the GalCiv II days! Before that, not so much internet to be had, locally. Found GalCiv I in some "assorted games" bin at a local store by absolute and pure accident. Because back then, I had to "search offline". [e digicons]:grin:[/e]
Regarding feedback for Sorcerer King Rivals, The crafting makes the questing more involved, which is a good thing. Looking for recipes is one more reson to go out there. Being able to put all manner of items on *all* of your minions, is great! Nay, grand! It makes for a customization sub-game, with a lot to cover. Which keeps you busy, if so inclined! High RPG factor! When you have so very few Champions, it is puzzling that they come with such a minimalist
Good and healthy variation in these, considering the ah... thematic backdrop. I'm using one of them as a random opponent in my current playthrough, and wanted to say thanks! They have behaved quite well too. So far at least! [e digicons]:grin:[/e]
I'm 100% happy with my purchase. Would do again, if given a time machine. Erm. And some other stuff, no doubt.
it would be nice to be able to pick "same faction" based Champions. I mostly play Dwarves, and know there are two of of those available. But the game seem to pick something else for the second one. More Dwarv... er... heroes in general is never a bad thing though! Edit: Corrected the terminology. Also, it looks sort of odd when some upsider Champion Mage is pulling off a "Dwarven bluff", just to give a practical example of why thematical coherency sometimes also can be more believable
That forum badge is coming and going at will, much like Gandalf. It is no less than Wizardry! Also been testing out this game all day ( Sorcerer King Rivals ), you rarely get to be a Dwarf-God in computer gaming! Managed to reach that status in good ol' Pen and Paper RPG though. Mostly by ramming the head in places it should not be. But what is a head spike good for, without proper use, hmmm? Time for some... divine meditation though. What mortals call sleep
Hold on, there are Dwarves in there? Now you're talking! [e digicons]:beer:[/e] Edit: Preordered. Because talk is cheap. The offer was pretty much a steal at any rate. [e digicons]:grin:[/e]
Yep. Rock solid material, especially compared to more recent "Season Passes", from certain other companies, which turns out to be less than half of what you expected, more than half of the time. It's the new way to package the DLC concept, without any accountability, apparently. This from some of the "big guys". Makes you more appreciative of the real deal, somehow. [e digicons];)[/e]