If a piece is added to a part that is a combination of parts, it resizes itself and stuff around it. To avoid this don't attach to a part that has been made from other parts. Attach only to parts that are not made out of other pieces, this will fix most of your resizing problems. There is a bug where some wings will only rotate on 2 axis's rather than 3 when attached. I think if you attach the wing to the starting box you can fix this. This bug stil
Sirthrax
While it's not my play style, I can understand why you want other races to start farther away from you. I might even give it a try if they add it. The A.I. should be able to build fleets that rival the player. I'm still a huge proponent of having different types of fleets as well as different types of weapons in the same category that can be used for different situations. I'd like to see the A.I. be better at conquering other civilizations. I like to gi
Maybe they could add an option to auto resolve all battles in the settings.
Thanks Lars! I'm not sure if there's a way to improve the battle viewer or not. How does not going to a separate box improve the gameplay in your opinion?
Derek, I tried to keep my critiques of combat mostly centered around Gal Civ III. I'm not concerned with current combat in Gal Civ IV until most of the other systems are in place as I understand that things are changing constantly. I really like the battle viewer and always thought it worked well once you understand it, but auto resolving makes the most sense for this build. Combat in games is generally what I gravitate towards, but all of the changes to general gameplay hav
Just some of my thoughts on the Galactic Civ IV 0.40 so far and what I hope to see in the future. As a 4X game I feel like Galactic Civ IV excels at three of the four X's. I like the Galactic Civ game as a storytelling device. I want a fun challenging game, and for me it doesn't matter if the A.I. isn't playing completely fair. According to Brad to make the A.I. smarter the turn times would be increased dramatically. If I remember right he said maki
Yeah, but I think it helps make the early game more interesting. Invest in some sensor upgrades early on. It should help you avoid systems that have pirates or monsters. Their range isn't very far. It does mean you need to micromanage the survey ship until you can provide some escorts though.
I think there are ways that the battle system could be improved on without going to full tactical battles. I personally think that if fleet designs could be balanced in such a way similar to the missiles vs point defense, beams vs shields, ect, it could add a lot of depth. For example a hit and run vs a heavy cruiser fleet. The cruiser fleet relies on overwhelming fire power to destroy it's foes, but is slow moving and mostly made up of medium, large, and huge
I posted this in the Galactic Civ 3 Forums as well. I don't think anyone has created a tutorial on how to 3D print your Galactic Civ design, so I'll go over the basics of how it's done. Step One: Design Your Ship Galactic Civilizations ship designer is one of the fastest ways I know to output a good looking 3D design in a matter of minutes. If you're decent at Blender (free modeling software), you can import your model to clean up some of the rough edg
I personally found the ship designer to be one of the best parts of Gal Civ ( I know I'm in the minority). After taking time to learn it, it was actually pretty intuitive. I like to make a MK I version of a ship that is fairly simplistic and by MK V it looks fully fleshed out. This allows me to create narratives about the evolution of particular ship classes.
[quote who="Frogboy" reply="12" id="3806173"] This will mean some things won't be available in multiplayer -- custom ship designs. Might as well get that out in front. But ship designs and mods and whatnot in multiplayer were a constant support pain. [/quote] Will we be able to take custom civilizations that utilize custom hull designs? Part of the fun of multiplayer is seeing custom designs of another player, although I can see how that would quickly slow
I have over 2,000 hours in Galactic Civ 3. The ship builder and civilization creator provided endless variety to that game. Being able to run a game that emulated popular science fiction stories or write my own drastically improved the replayability of the game and set it apart from other 4x space games. I'm most excited to see how these improve. Although it's an under used option, I would still like to be able to export the object file of a ship. I am a 3D printing ho