Multiplayer load gme crash
Hello guys,
I've played with my brother a newer multiplayer game yesterday. I've created a save file before the game.
Today, when we try to continue, the game crash during the beginning of the load save.
This save game can load in a singleplayer, so it's not a corrupted file.
I've t'ested to create a second game with my brother, saved directly at the beginning of the party, quit the game and tried directly to reload this fresh save file.
It's the same result, the game crash directly on the save load, and i can also load this file in a single player.
Do you have a fix to executed the save correctly in a multiplayer environment please ?
After some check on the forum, it's not seems the first case with this mulltiplayer load save problem.
I've already check the file from steam, same.
Switch my UI to english setting (i'm french), same case
Name my backup file without any accent or space, same case.
Your log present in my appdata directory isn't very clear about the problem on the last entry...
I have this in the log for last entry :
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[16:18:27.0274243][ 21120][ scenario_content] File 'galaxy_chart.json' not found in zip(D:\SteamLibrary\steamapps\common\Sins2\scenarios\public_random_6_player.scenario)
[16:18:27.0275600][ 21120][ scenario_content] File '.scenario_scene' not found in zip(D:\SteamLibrary\steamapps\common\Sins2\scenarios\public_random_6_player.scenario)
[16:18:27.0275703][ 21120][ scenario_content] File '.tutorial' not found in zip(D:\SteamLibrary\steamapps\common\Sins2\scenarios\public_random_6_player.scenario)
[16:18:27.0275776][ 21120][ scenario_content] File '.unique_scenario' not found in zip(D:\SteamLibrary\steamapps\common\Sins2\scenarios\public_random_6_player.scenario)
[16:18:27.0275836][ 21120][ scenario_content] File '.missions' not found in zip(D:\SteamLibrary\steamapps\common\Sins2\scenarios\public_random_6_player.scenario)
[16:18:27.0276282][ 21120][ game_client] Changing game client status from 'joining_server' to 'in_lobby'.
[16:18:28.7692700][ 21120][ game_client] Applying lobby change : [is_ready_changed] slot_index:0
[16:18:31.3797567][ 21120][ win32_clipboard] win32_clipboard::set_text : 'RPVFLK'
[16:18:31.8299557][ 21120][ fmod_sound_system] on_app_deactivated. FMOD_OUTPUTTYPE_NOSOUND
[16:18:37.7338786][ 21120][ fmod_sound_system] on_app_activated. FMOD_OUTPUTTYPE_AUTODETECT
[16:18:38.6196775][ 21120][ game_client] on_start_loading_saved_game_packet_received. path=C:\Users\Sébastien\AppData\Local\sins2\saved_games\1044\multi_player_user\Partie multi nico.sins2_save
[16:18:38.6203506][ 21120][ setting_repository] Saving settings to 'C:\Users\Sébastien\AppData\Local\sins2\settings\settings.json'
[16:18:38.6209886][ 21120][ setting_repository] Saving setting-versions to 'C:\Users\Sébastien\AppData\Local\sins2\settings\settings.versions.json'
[16:18:38.6215281][ 21120][ game_client] Changing game client status from 'in_lobby' to 'loading'.
[16:18:38.6218694][ 21120][ lua_event_manager] Tearing down Lua event manager
[16:18:38.6225811][ 2416][ simulation] make simulation checksum. tick=none , quality=none
[16:18:38.6236689][ 21120][ simula
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Thanks for your help about that.