I also remember those days trying to contain my excitement as I pored through the Ultima IV and Ultima V manuals. They were almost as fun as the game itself! Things have changed much since those days, and people expect games to 1) introduce new concepts at a reasonably digestible pace - not all at once (campaign) 2) clarify anything complex as close to the context as possible. As such, I totally agree with the idea of nested tooltips. For a game like GalCiv, with
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