In GalCiv 3, you built dozens of constructors to max out all your starbases. You could request a constructor from the starbase screen that would either summon one already built or cause one to be built but, that was still ship production and time to move to the base. Additionally, you need to have prerequisite tech research to upgrade a starbase. You'd need starbase defenses to build that module, regardless of if you have a constructor. In GalCiv 4: Super
Magus-K
DLC. Look at the latest Spellforce. While people love the mechanics, it got dinged due to the requirements to play through the story each game. You can only play through that particular story so often, no matter how good the mechanics are. With a campaign, a subset of maps and rules that you can curate to ensure a good experience throughout your constant mechanical upgrades, you could provide a nice glimpse into the story that sadly tends to disappear during the actu
Honestly, I disagree with the tying the people to the tile. Realistically, the idea of population as a polling group is great. It gives you an idea of what you need to do to raise your approval and your empire happiness. Especially if you allow for multiple aliens lifeforms and xenophobia to affect your empire morale. However, the individualized stats aren't really useful and trying to make them useful would just cause extra busy work and annoy people who don't wan
Actually, it confuses the issue more. It was billed as a "standalone" expansion; which is great if I don't have the base game and want to get the "fixed" version of Galciv 4. However, for the many current users, a "standalone" expansion means we have to rebuy the base game to get access to the "full" version of the game we're playing. Is there going to be a discount for current users and the new SKU for the base game just including the expansion with the game?