You can't blame me for trying If you have no social project being built, the hammers pay for the maintainance costs on the planet. (At least giving you back some of the BC's that are being lost ) Also, it makes sense.
swanee
perhaps if you are at war, people turn off there lights for security reasons.
After you researched something, if you are in catagory panel, its not sorted correctly.
Someone correct me. Why can't I continue to build no-maintanance basic factories/research etc, after I have unlocked the next appropriate tech?
IMHO, the list of tech required should not be shown in research screen for each ship (very cumbersome). It should be in ship making screen,/ seperate tab where you can list all your ships stlyes that are not available yet and the tech needed for each one)
Use this thread for your economic suggestions. Please read manual for how it is setup now. I think its important that all suggestions stick with ... Used capacity, that has an appropriate project, draws from treasury. Unused capacity, either because globally set, or no project, merely doesn't draw from treasury. This thread is not intended for bug reports. My thoughts: Empire policy ---- Slider 1: Research capacity: 0 - 100%<b
I agree. I have 2 planets doing same thing. Planet detail screen shows no military nor social bonus. My race detail screen says +30 military/+30 social. 100% Military Planet 1 166 shields 0 hammers Planet 2 &
That link didnt help. but I used stardock central. "download and archive", and then "restore" archive, to get the movies, multimedia, and tutorial that game thought I installed first time.
Is there supposed to music within the game? Where is it on hard drive? I looked in my GavCiv2 folder... nothing. BTW I purchased via electronic download.
Separate savegame folders for each game. A way to change your ships colors once game starts. I picked red, and my opponent was same color.
Doesn't clicking on ship picture center on the the ship, and also auto-pilot move it.
Anyone have info on starbase module pre-requisites? For example, battle stations module seems to be a requirement before you can build any attack/defense modules. Also, what techs are required. Because even though tech detail says xxx module is available, it isn't if you havent researched its co-dependant tech.