Problem that only happens in Multi-Player. I have assume, then, that there's some latency in transmission between clients contributing to this. Is there any chance of revisiting local network multi-player independent of Steam or are we too far afield at this point? The ability to play with my family and friends will be a deal-maker or breaker when final release rolls around. Thank you for all your hard work thusfar. I'm not going to go th
Questicle1
FYI even with this opt-in patch, multi-player commonly crashes in 1-4 turns from starting a game.
Well it seems after reading the support FAQ that the diagnostic and other machine specific info. they are collecting are for single player issues. I don't believe those support methods would apply here. I'm not sure if there's a separate avenue for multiplayer support but I guess that's who i'm trying to pass this info. along to.
Greetings. My father and I are having a blast helping test out Galciv3. We play multiplayer for the most part although we each have our own single player games going when we're not together. Here is a list of our findings in multiplayer that the devs might/might not be aware of already: -If the active player ends their turn while a waiting player is in a tech tree or colony management screen, the game will sometimes crash. -Periodically the