Military starbase has a lot more military upgrades than the other starbases. But does require different techs. The confusion is coming from if you unlock the Defensive Studies tech you get "Starbase Defense Systems" for all of your non-MIlitary starbases, but nothing for your military starbases. So for that moment it seems like your other starbases are better than your military on
DerekPaxton
In the next update you won't be able to obsolete colony ships anymore to prevent this issue.
Repros for me too. Just like you say the Ai is having trouble trying to enter a stream. Im going to get a developer to check it out.
This has been released on public.
[quote who="starmac" reply="7" id="3855517"] Cheers Derek and um sorry for removing those great ship designs of yours........ [e digicons]:'([/e] [e digicons]:'([/e] [e digicons]:grin:[/e] [/quote] Lol, I actually didn't care that you removed mine in particular. But I don't want moderators removing content because it doesn't match any quality level or standard. If someone puts a bunch of time in making a ship, they should get to have it up. I
I'll enable all these for ship design in the next update.
[quote who="Commander4X" reply="6" id="3855411"] Please make them rather Capital than Support. Capitals can be protected by Escort ships. Support ships do not go to the front line. So they do not participate at a lot of fights (their weapons and upgrades of them do not matter). [/quote] It's actually not set, there is logic that determines the ships role based on the upgrades, defenses, components, etc that it has. I actually modified the Commander component in both the Thre
Yeah, you are totally right. I will change it so that Command ship roles more accurately match their intent. This will mean many (especially the 2nd and 3rd tier ones) will become Support and Capital ships.
Yeah, that's a really good idea. We will make the change.
Old-Spider, you are the best. Im going through all of these. Thank you.
We have lots of stuck turn fixes in 1.04. I loaded you save in 1.04 and it got to the next turn without an issue so this should be fixed for you. 1.04 is currently available on test.
[quote quoting="post"] The game uses the term "Manufacturing" in more than one sense. In the Harmony ideology tree, the first trait (I believe it's called Unification) gives a manufacturing bonus to the home world. However, this does not affect military production, only "social" production. On the other hand, the Perfect Production trait (capstone to Creativity) gives 20% Manufacturing empire-wide, and this does affect military production
This has been released on Test
*** RELEASED ON 6/16/2022 *** Features Military Starbases now protect planets in their radius from invasion. If you want to take them, you have to take out the starbase first. New Executive Orders Enlist Pirate Fleet - Take control of a pirate fleet. This is only available to the Xeloxi (or other civilizations with the Crimelord ability). With this ability pirates be
I wasn't able to repro this crash with either 1.03 or 1.04. So I suspect it was fixed in 1.03. Please let us know if you continue to have issues.
Today I decided to play a game as the Xeloxi. They are a tough civilization to play - so much so that I almost put a warning on them (as well as a few other civilizations) stating that they weren't a good selection for first-time play
This will be fixed in the next update.
[quote who="Nastytang" reply="79" id="3853342"] Quoting scifi1950, reply 77 Quoting Wotan2a, reply 76 Some thoughts playing 1.03 with a custom civ, some already men
[quote who="ERMAK_XOY" reply="80" id="3853383"] what is heard about the translation into other languages in version 1.3, did anyone check the quality of the translation? when is 1.3 coming out? [/quote] Translation isn't coming in 1.03. 1.03 is being released public today (it is currently on test). The text is currently out to translators (we will
[quote who="Old-Spider" reply="15" id="3851724"] I have gathered a lot of typos, bugs and other problems into two documents. Some of them I reported many versions ago, but they haven't been fixed. Others are new reports. One document (GC4 101 Bugs Part 1) has typos and similar errors that can be fixed easily. I also have the reports sorted alphabetically by the name of the file containing the problem. I don't think they will take very long to fix,
[quote who="scifi1950" reply="58" id="3852824"] Some clipping still not fixed in 1.03 Reduced 52% Original 1483 x 834 [/quote] Ill fix, thanks
[quote who="MrStarTrek" reply="70" id="3853067"] When will GC4 base game be updated to 1.02. I'm still showing as having version 1.01. Test version is 1.03, this is very confusing. [/quote] Base game won't go to 1.02. We will go public with 1.03. We updated 1.02 to include more fixes but didn't want to leave it at 1.02 since that can be confusing.
Please feel free to DM me on Discord and Id love to work directly with anyone running into this issue
Hmmm.... it doesnt think you are logged into Tachyon so it's disabling the workshop, metaverse and multiplayer. Im checking it out here.
This is fixed in 1.02. You don't have to download anything from the workshop to fix it once you have that update.