All planets on the map are now class 6 when they where class 0... what the heck happend!?
TLamming
cheesy if you ask me. If your fleets cant keep space superiority and the invaders use mass drivers the first time, the effects should last even if the invasion fails. what bugs me is how a planet can have 1 billion soldiers duke it out and the next turn start churning out production again, and have approval that is normal. Shouldnt that planet be war torn and recovering before resuming normal every day life?
You already get an advantage to invasion from space superiority and orbital bombardment
I have not expirienced a crash although I'm a computer consultant by trade and keep my machine that I play games on in perfect condition. Not to be arrogant but guys, update your damn software.
In the trade thing, you can buy votes by trading credits for influence points. thats what they vote with.
PLEASE do this. Leave tactical combat in, though
I think you guys need to take a look at your computers. *poke*
Guys, why dont you fix the cooling in your machines?
I'm bumping this What does everyone think? It could also go along with the "limit tech trading" that people are suggesting.
Do not allow Neutral or enemy factions to see each other's weapon techs in the diplomacy screen. Why spy on somone when you can pop open the diplomacy screen and see what all the techs are that they have.
This sounds good to me.. I wonder what the dev's think?
I made a thread about this too. I competely agree. You shouldnt be able to show or see tech with anyone under a certain level. Neutral is even cutting it close.
Can you game this by having a fleet with one ship with 1 armor and the rest without defense? Seems like it would work
Michigan programmers represent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Does anyone feel it is cheating to use the diplomacy section to find out what the other races tech's are? it seems like we wouldnt tell our enemies what our highest-end techs where unless they where our allies.. what do you think?