Got it. The debug log has a ton of reference to "modid" which I incorrectly assumed referred to mods. I suppose it refers to "modules" or some such.
cravens1968
Another idea -- and this may already be the case as I haven't looked in to modding gciv yet -- but it would be amazing if modders could add these stories. If this part was partially cloud-sourced, I bet player/modders would come up with a ton of super cool, complex story/missions.
@Tid242. Agree completely.
Two more things -- I really appreciate how the game is already so customizable. That helps with replayability. : ) Also I've been reading posts by people with repetitive crashes which has me scratching my head. I still haven't had a single crash.
The game is really solid. It seems like the dev team has made a disciplined effort of making sure that the mechanics all work fluidly. It plays super well. Quality. My first few play throughs were with an "easy" galaxy. After I posted the review, I played again on "bright" difficulty. I also selected a lower level of habitable worlds so that there would be more early competition for them. These settings made the first half more difficult as I had to colony rush and then expand without
It looks like you are running mods. Do you get the same issue if you run it vanilla -- completely unmodded?
Looks like you are right! :)
Adding a thought to the discussion. Pollution should degrade food production.
FWIW I haven't crashed once. I wonder if there is an issue with machine requirements?
Dev team, fwiw here are my thoughts about the game after 50 hours of play. First, the good. I felt like I got my money's worth -- after all I played 50 hours. Overall the game worked well for a BETA. I had no crashes at all in that time. There were a few glitches where the game got stuck (i.e. I could not spend a ideology point) but saving and restarted fixed it each time. So no biggie. I LOVE the core world system. It does help deal with late game stall. I definitely think that you are on th