bradzoob

bradzoob

Joined Member # 5345409
4 Posts 28 Replies 9,260 Reputation

Dorsai won't work, throws errors, can't fix it via mod manager as there's no "check for update" function i could see and on the mod page none of the links work. Does the Mod Manager update itself? https://www.galciv4.com/mods/manager << Dorsai 2.2 update here doesn't respond when you try to click the green button (was logged in with active session). The only way i could get 2.2 to work was by disabling modding

2 Replies 1,429 Views

The post i made 15 months prior, above, could probably be saved by adding "Def" to the end of that, but without knowing that you may as well have no information at all.

9 Replies 20,475 Views

Trial and horror and finally made this make sense. Here's an example of how you modify only a single item, in this case 2 single items, without using an entire XML file and basically blocking updates from the game. For some insane reason you won't find a reference to this _anywhere_, i'm not sure why. ~\Documents\My Games\GalCiv4\Mods\ \Data\Gameplay\ModDefsList.xml Had some problems with this due to throwing errors numerous times, it's not as fluid

9 Replies 20,475 Views

mods work, but i don't know how to make proper overrides, so your xml files are basically a static game def and an update won't include any of the changes from their end. Still waiting on instructions for that to work, or even an example.

2 Replies 5,573 Views

is it tho? is it DLC? sounds like, and literally cited as in the months since, a replacement of the unquestionably incomplete gc4 that i swear we already bought and are being asked to buy again. lol. Sigh, you shady devils are lucky we know how rare and precious 4x like galciv is. :P I mean it's fairly obvious 4x is an EOL genre, i'm just happy one of the pioneer companies is still doing it, though I'd recommend being real careful with the AI, there's a lot of fire and sparks up in the

16 Replies 74,655 Views

yeah, i mean i found my way to mod gc4 to my liking but it takes time and i have no idea how to make it stick so that it would just integrate my changes, which was a pain, so i went back to playing 3 since gc4 without modding was painful for me to play. Found a gc3 mod that overhauls immense maps perfectly. Since it's just XML modding maybe it could be done by a recursive data editor instead of by hand. Any tools you can recommend?

11 Replies 43,724 Views

I love this post so much, more of this. I love the partitioning of maps, i know it seems like a simple choice but man if you're huge into 4X this is a massive change, for my conquer-driven brain it helps break up the conquest wonderfully, except for one problem; the implementation. Clusters should have names, like cmon, obviously. :P due to the pacing of the game when unmodded it takes me 2 weeks play time to get from one corner to the other so i need a way of knowing what

26 Replies 89,132 Views

ooh i like that tech idea, i've been playing with that one in my head for a while. Creating a sort of meta properties for techs so they can automatically be associated in a network for adjacency and using simple cyclical graph distance to calculate distance to techs you've already researched. I suppose the one armed bandit approach to extraneous techs would work as an additional zinger too, techs that are just boost techs or esoteric bonuses that appear once a combo of intentionally researche

58 Replies 215,262 Views

I think if developers spent more time in the business sector developing for actual customers who directly interface with the s/ware AND the programmers they'd learn a thing or two about how to implement something more effectively on the first pass and still managing to keep it at the mvp level. It's just about modularizing your approach to programming, knowing from the beginning what you'll need at the end helps a lot and is informed mostly by iteration on concepts that aren't unique to gamed

5 Replies 2,521 Views

Sorry I mean the main building you first build on a planet (EVERY planet you colonize has one), not all AI planets have them after you invade them, it's about 50/50.

26 Replies 86,616 Views

Navigating a galaxy that is segmented into circles is fun, but it needs a way to address the circles because once something is off the screen in a busy galaxy that's it good luck ever finding it again. Please generate names for the circles and tag objects/items as currently being in those circles. I play with the maximum possible size and after 200 turns it becomes a very tedious game where you're having to apply all manner of workaround to manage the fleets and jot down all sorts of no

5 Replies 2,521 Views

oh right i thought the missing AI capitals was intentional, like there was a % chance i blew it away with my invasion and it was just universal atomic law that I'VE SPOILED IT FOR THIS PLANET AND CANNOT HAVE ANOTHER! lol :P

26 Replies 86,616 Views

Yeah at the start of every game i just set my cam to view top down. But also resolution and various particles/gfx quality settings change the map visibility dramatically, most likely because bugs. In more modest graphic settings I can no longer see black holes and the like, just the antimatter around them but it's still fine to navigate. At 200 turns + on the most dense map setting it gets pretty vomit inducing laggy (10fps, visibility chunky), so turning all the FX off is required. The

8 Replies 37,838 Views

Could be a savegame version thing, you can work around it by hitting them with missile strikes from 1-2 hexes away. It doesn't seem to happen normally I found, only seems to happen with a savegame from a previous version where those spawns must have already occurred.

1 Replies 6,268 Views

lol EGS isn't a shadow of what Steam is, at this point it's just a clownshoe that is temporarily embarrassing small to mid tier devs by exposing how perilously close to cash exhaustion they are that Sweeney can just wave some coins under their nostrils and make them turn on their fanbases like rabid dogs. Steam legal compliance runs deeeeeep and is a sufficiently strong presence that the governments of nations will deal with them, getting governments to even recognize what a "digital st

14 Replies 88,464 Views