I and a couple others are working together to build A feedback list for sins 2 based on our first impressions. Negative Feedback---------------------------------------- 1) Main menu: The main menu is just too static and blue. Nothing interesting about it. In Sins 1 it flipped between planets when you changed menu windows and that was really cool. I just expect a difference when I switch between single player, multiplayer, and moddin
V00DOO
Hi, I'm looking for the location of whatever files govern diplomacy between factions, specifically faction relations maluses. I can't find them for the life of me. I'm trying to change the -10 malus to diplomacy that TEC rebels have toward the vasari. (Yes I know it's not lore friendly). Any help would be appreciated.
I love this mod, I really do. Been playing it every once in a while since diplomacy. Thank you so much for all your hard work. As an aside, I am having minidump issues when starting new games in randomized maps. The only correlation I've found is that its happening less often in smaller maps than larger ones. Maybe some planets don't work and whenever one spawns it has a little freak out? Idk.
Its like 2000 fleet supply just sitting in interstellar space XD Also, playing the distant stars mod so the bombers are ultra nerfed so that's a no go too. Maybe I can catch them when they go past the planet they're in line to, since at this point they've made about 4/5 of the journey. Almost their entire civilization has been eaten by another advent since their entire fleet is in the deep dark.
So they're just running off into the distance and idk whats going on. They're in a formation that looks like they're trying to jump as a fleet but they are just driving forward into interstellar space. If anyone has any idea whats making the AI do this then please speak up. <img src="https://cdn.stardock.us/forums/49/3/
BonusXP made Age of Empires, the second greatest strategy game of all time. I'm drooling too HugeGod.
Thank you so much Goa. You have made me a very happy man.
"I can count them on one finger"? Make it two man... Starcraft and Supreme Commander
I very rarely pay full price for console games. The only exceptions for this in memory have been Halo games, Destiny, and mass effect 3.
Everyone who takes it?
An actually somewhat useful troubleshooter that they spend more than 5 minutes on... I know, ts unrealistic, but I have to hope.
Banned for entertaining choices other than me
Banned for exclamations of righteousness
Banned for sacrilegious use of extra words
Dune is my favorite sci-fi book. I have no idea what books there could possibly be that are like soase. never heard of any. If you like fan fiction, look up Distant Stars Lore. Its the biggest (and as far as I can tell, only) soase fanfiction. Its really big and the writers are actually quite good. The story of tier is probably my favorite, and its about the advent. Stant and the core Distant Stars team are also really fun to read.
last time i checked there was already a thread for this. search it.
One of my fav starts is first marza then fast kol. This slows your expansion but high level kols are incredibly important for clearing bomber swarms beause flak frigates are just way too slow and tec fighters dont come in suficcient numbers.
Mines are epic. Wait for maw, when it ends send in 25 vasari minelayers and make a minefield on top of the titan. :)
In my very very important opinion, its ridiculous that anyone can think that z-axis can be fair at all. You're insinuating that a full half of this game is meaningless and that its possible to counter a carrier fleet 10000 miles above you. If anyone has ever played supreme commander 2 on the xbox, you will understand where claims of "cheating is okay" die. Over the years and through the unwavering dedication of the pro community there has been a set of unwritten
you know how when you jump stuff away from a starbase you lose 30% and all antimatter? It would be great if that happened to a vasari rebel starbase whenever it jumped. Like, opposite of normal. And it would be really great if the tec starbase cost 30 fleet, advent 25, and vasari 35 (with jumping starbases 50).
I was sad when I read your post. You banged yourself hard for no reason... Other than being a *$^&* rager...
the main problem with it is that you can make an unbeatable defense by putting a carrier fleet too far away to get to, while at the same time already having your fighters rampaging among the invaders.
the problem with z-axis is that it obliterates any chance for the tec loyalists. Its way too easy to just avoid the enemy starbases. In addition, its totally unfair that you can defend by puting all your carriers 1000 miles below the planet while their fighters can attack you.
NOOOOOOOOOOOOOoooooooooooooo.....................