Rovert10

Rovert10

Joined Member # 4469720
1 Posts 55 Replies 20,388 Reputation

Carrier capital start isn't great at least against players and probably against AI. You're better off with using the Colony Capital Start. Build a colony frigate to turret rush expand to a asteroid alone. Using colony capital and spam of light frigates to rush expand with it. If anything you should probably abuse the fact the AI likes to throw ships at Starbases. Back it up with repair bays and some support frigates against Orgovs and you should

10 Replies 15,311 Views

That's just your perspective I think. They seem to be just as aggressive to other AIs as well in my experience Really it's either getting better at the game or turn down the difficulty levels at bit. 4 Player FFA always have 2 people surrounding you. The AI will expand both ways so they will meet up with you down the middle. Same goes for every other AI. I think you're just not expanding fast enough and allowing the AI to steamroll expand towards you. Though I c

10 Replies 15,311 Views

[quote who="dsjdsj" reply="4" id="3385234"] Can you give planetary bonuses to starting/capital planets? [/quote] You can add custom bonuses and artifacts to planets I believe by creating templates with them.

14 Replies 15,433 Views

[quote who="JinglyGoo" reply="30" id="3385187"] What do you mean build slower? i thought it was -2 of a normal LF? LF - 24 and Disciple 22. [/quote] Well the Disciple is 20 seconds. Cobalt is 22. Skirmisher is 31. So I don't know if Zombie meant the other way around?

36 Replies 35,076 Views

[quote who="Skrimyt" reply="15" id="3385146"] Quoting Sinkillr, reply 12 Based on the amount of terrible ideas and suggesttions you have produced on this forum, the sense of entitlement that you feel for others to help you, and your unwillingnness to learn the basics of sins gameplay, I can only conclude you are a I see this: http://tvtropes.org/pmwiki/pmwiki.php/Main/Scrub With the "house rules" in question biased strongly towards someone who wa

22 Replies 44,822 Views

I don't see what's the problem of building ships to defend the Starbase? The SB has very specific weaknesses built into it for counterplay. The logical decision is to build something else to cover for said weakness. I don't see the problem of building a small group of frigates to cover for a SB's weakness so they would have to bring a significant force to win over it. Does the idea of building a defense fleet along with your SB rub you in the wrong way or what? <p

22 Replies 44,822 Views

When did I say 5 additional carriers? I said a couple Colbalts or LRMs. You really couldn't afford 5-10 more frigates? If you were in a losing situation you should have just retreated anyways not lose in that one battle. Your 30k investment was only lost because they ran the hardcounter to your defense. Plain and simple. If you don't feel like working to defend against the hardcounter to defensive structures...

22 Replies 44,822 Views

The problem lies in that you're asking for a change that so easily solved by performing one action. And doesn't require any changes to the SB to do. Why does the SB need to be more effective against small fleets? It already is. Just your inability to send even 10 light frigates and let torpedo cruisers kill you off is the problem not SB design. And don't even try to sit on the high chair when you yourself have ranted so much.

22 Replies 44,822 Views

Christ you again and going the whole Vasari thing again. It's called a defense fleet. I am pretty sure you can at least spare a few LRMs or Colbalts to kill torpedo ships. If you just left the starbase all on it's own without any other support than that's your problem not the games. Defenses are a delaying action for fleets to respond. Get hanger defenses and repair bays if their so annoying. Oh and another thing. I don't think you understand the game well enou

22 Replies 44,822 Views

[quote who="GeomanNL" reply="3" id="3385050"] I didn't ask for a mod or to become a modder (although I have the expertise to become one I don't want to) ... I would like to play online against AI's with better starbases, right now they're just not good enough to handle even a small group of torpedo ships. Alternative, if I could scuttle my merchant bays and upgrade with fighter bays that would also work, but what's the point of that ... it&#

22 Replies 44,822 Views

No plans of that happening. So don't hold your breath and frankly some of the modders really don't want to be tied to Steam even more.

9 Replies 64,349 Views

[quote who="GeomanNL" reply="17" id="3384572"] He was focusing on a fight, then it's easy to overlook. Anyway, perhaps you could explain why it's worthwile to learn multiplayer tactics and play online multiplayer games against Vasari players - assuming I prefer TEC because I really like the twin starbases, trade income and even the Ankylon and don't really want to play Vasari myself. So what's the fun early game? Is it about the thrill of rushi

36 Replies 35,076 Views

Corsev was really useful till they capped the Corsev's AOE damage. I suggest just raising the cap a bit or something to make it more useful. The Corsev tanked like no other as long as you gave the Corsev a supply of ships to die while still pumping out of AOE.

49 Replies 148,876 Views

[quote who="ZarX88" reply="2" id="3383738"] Yeah thats what it was.. DoV... Looked so promising...[/quote] They took their IP and decided to do something different. The mod is dead but the IP isn't.

3 Replies 4,139 Views

[quote who="MalakieUSN" reply="779" id="3383685"] Just a note about the previous crash issue... I have been running the game with your mod since altering the exe to accept >4 gig ram... Not a single crash has occurred since. Not saying it works for everything or everyone, but it is for me so far.. Game is running MUCH more smoothly as well now, not so laggy.[/quote] Possible but that does break online multiplayer to my knowledge.

1,119 Replies 3,155,024 Views

[quote who="Sinkillr" reply="21" id="3383370"] Zombie, I feel the list needs to include more balance proposals from pre-rebellion. Like the kol, microphasing aura on skirantra, dominas, enforcers, maruaders, etc. Quoting Seleuceia, reply 20 I think Unity Mass should do chaining damage...that ought to bring AL back into balance... Take your trolling somewhere else... this thread is only for serious balance proposals... [/quote] [e digicons]>

44 Replies 81,760 Views

[quote who="GeneralAtrox" reply="2" id="3383430"]I'm curious now who would actually support the Kickstarter for Sins 2? I would definitely do it, I think it's a brilliant option as it does bring open feedback from the community through out development (rather then it being behind closed doors and the only feedback is during Alpha/Beta). I'd slap down £80/$80 to get the game and any expansions coming, maybe extra for a limited edition physical copy. [/quote] <

12 Replies 27,082 Views

[quote who="parrottmath" reply="8" id="3383328"] Quoting Frogboy, reply 7While we did try to get MOO, Wargamer.net got that. We picked up something else that we're very excited about. and will there be a special announcement as to what it is?[/quote] It's Star Control if I remember correctly of why they went to auction at Atari.

60 Replies 294,755 Views