OMEGAlomania
Awesome that Self Destruct hits strike craft!! Thats been bugging me xD And the buffs to pirate bases should actualy provide a proper challenge. Still hoping for that optional superweapons switch :)
Nice to see a reduction on the number of Supers, hopefully it will help to reduce the spam in SP. Still seriously hoping for the OPTION to turn them off completely (at least in SP) :)
[quote who="Yarlen" reply="35" id="3130623"] Quoting NovaStalker, reply 322 super weapons per is fantastic so long as they do something to make culture work or the Deliverance Engine not suck. I've asked to bump it to 4 total per player and to make it moddable. Will look at buffing them once we tie it down more.[/quote] Nice to know. I'm guessing moddable lets us reduce the 4 limit or disable them? If so this is most excellent news Yarlen :D
Still no abilty to limit/turn off superweapons :( I realy hope this gets added, personally I'm not finding singleplayer that fun because of them.
I'm glad so many people agree :) Hopefully this feature will be added, It would hugely increase my enjoyment of Rebellion.
Dear Devs, please add the abilty to turn off Superweapons in the final release. IMO, when playing (at least in singleplayer) dealing with the effects they cause is just tedious. Having to repopulate half of my plantes in a 2v2v2v2 because the AI only wants to fire at me is damn annoying. Thankies x)