SCampb29

SCampb29

Joined Member # 4421614
1 Posts 24 Replies 8,340 Reputation

The game-designed ships get to cheat in space-usage, it seems by about 20%; probably to compensate for the human players' strategic design skills. I often use the focus button in the shipyard as I build early small ships; if you focus appropriately for your research and needs, you can get better simple warships than you can design yourself. Once things become more complex; if you need drives, or use modules, then you need to design 'em yourself.

3 Replies 20,456 Views

Wonderful! In my current game,as the Drath, I've got the galaxy under my cold, reptilian claw. Put down the Torian and Thalan empires in one turn each. Got my battlefleets in position outside all the remaining Korx and Altarian planets, ready to declare and invade; one turn from victory. And, the Jagged Knife just turned 62 of my planets; including the entire far, safe corner where all my Galactic Achievements and Trade Goods are. Bugger. </

129 Replies 236,389 Views

I've always found on-type defenses to be more economical in the long run than more hit points. Never gotten to have to face real end-game weapons, but in the frigate-phase of the game, defense rules. Frigates vs battlecruisers; what's your strategic problem? Are you having trouble penetrating heavy enemy defenses to get to critical battlezones due to attrition of the attack force? Then battlecruisers. Are you having trouble getting enough ships i

23 Replies 18,792 Views

Two more things i do to keep my economy from imploding as I colonize like mad: Get two levels of miniaturization and one of sensors, build (or better, convert from bought enemy scouts -- I like my opponents blind and stupid) tiny survey vessels, and put 'em on autosurvey. If you work up to about a dozen you just own the anomalies, and those 250 and 100 bc boosts seem to come just when needed. Don't build factories first; start every colony building

12 Replies 9,919 Views

-Consider another race. Arceans speed disadvantage hurts a lot in a huge galaxy. -You should be expanding as relentlessly as you possibly can. Every planet chips into your research and production efforts. High PQ planets are best, but you should pick up the sixes and sevens too. Five or ten planets isn't much on these settings; I haven't played enough games at all sizes and frequencies to be sure what you want but you should be colonizing li

12 Replies 9,919 Views

You can actually use Focus to get a teensy bit of social/military production on a 0% world, for whatever good it goes.

2 Replies 5,227 Views

My Yor game is finishing up; by maintaining both a military and diplomatic edge, and getting extreme colonization techs first, I covered the map in evil purple goo; then went evil and rush-bought the MCC. It's taken about three months, but the enemy empires have just melted away; I was only at war with the Thalans at the time, and only they and the Torians remain, with their two worlds stuck off in the corner. As a result, instead of well-organized enemy empires to fi

129 Replies 236,389 Views

My current game; playing Yor (why???), on Masochistic, Gigantic map, all-abundant, loose clusters, rare events. This is my first Masochistic game, so I was pleased to read recently that it's a big step up from Painful. Wonderful. I've been playing immense maps, but it's just too much, too long, and the mopping up takes forever. And it's been ages since I played Yor. I'm using Tolmekian's tech-tree mod. I started out on a decent homeworld, with a 200% pr

129 Replies 236,389 Views