SCampb29

SCampb29

Joined Member # 4421614
1 Posts 24 Replies 8,340 Reputation

I've had two things that seem like bugs. -Altar offered me 700 gilders to go to war with Resoln, but when I clicked on it, I was at war but didn't have 700 gilders. I thought Altar was more, like, goody-goody and honest than that. -There was a city with a pack of heroes inside the city, and also a small blob of heroes in the city environs but not inside. I had a crash and refought the battles

0 Replies 3,965 Views

I don't care for Steam because every damn little thing that HAS to load to run things adds boot overhead, slows things down while it spins in the background, periodically updates itself in a malignantly resource-sucking way, and has the potential to go flooey, sucking up valuable time on trouble-shooting that could be better spent playing. Every background program adds one more annoying step to trouble-shooting. Once upon a time I knew what every file</str

301 Replies 1,513,582 Views

How -- if it's possible -- do I change the spells I have running on a city? I don't see any way to stop one that's running, and when I try to cast another it tells me the city doesn't have enough Essence. It seems rough when I finally got the hammer spell a large number of turns in.

2 Replies 7,043 Views

If you go evil, the good civs tend to declare war in short order; likewise (but I think less so) the other way 'round. So there can be strategic shortcomings to picking one or the other. And I'd never really thought of the develop-all-evil then pay-the-piper option; that's nasty . I'm so using it in my current game.

17 Replies 20,726 Views

More diplo definitely helps. 'Good deals' are rather relative. I rarely get a deal that's even vaguely fair until I've got a giant diplomatic advantage; what makes it work is that you can turn around with the tech you just payed a swingeing price for and flog it to the rest of the galaxy. Human players are typically much more aggressive traders than the AI, and you can get back several times your investment by aggressively reselli

7 Replies 9,765 Views

If I were to do this, I'd use small or tiny hulls for the support ships; optimized, you can get more bang per logistics point. The other, nastier option, is to put your support modules on a combat hull with one of the smallest available weapon and a pile of defenses. Then the silly AI concentrates on that well-defended hull while the rest of your fleets turns the AI fleet to expensive wreckage. Kind of exploit-y; but nastily effective.

8 Replies 10,130 Views

To make sure the AI ships can attack the intended starbase, you sometimes have to build an econ starbase and gift it to them at the same time as you gift the ships; the times I've had the AI not attack the starbase were when it was distant from their territory and therefore probably the ships were out of range. I use econ starbases because any starbase will do and I'm trying not to tick off the target race.

11 Replies 13,904 Views

At this level, defenses are pretty fast to research, and the AI is stupid about this. Develop antimissile defenses, equip your medium hulls with enough defense to stop the Dreng attacks, and just enough offense to beat 'em down while your defenses hold 'em off; properly designed mediums ought to be able to pound the cookies out of badly designed smalls. Also, miniaturization is your friend. More stuff=tougher ships.

15 Replies 17,960 Views

Upgrading the design from the Shipyard will automatically change what the planets are building, but won't auto-upgrade ships already built. You need to do that yourself; though you can have a whole class upgrade by checking the 'upgrade all ships of this class' box on the upgrade screen. Do that in stages for ships you've built large numbers of though -- it can get really spendy.

2 Replies 3,718 Views