So there is a huge discussion on the amount of Micromanagement having Overflow caps creates. And man some folks have OCD, but hey thats all good as this is a TBSG and not a RTS or other so taking your time and doing it right is the big payoff. A few things that everyone needs to think about. 1. Economy is not the finished economy. Production values are all at 100% now. In the finished game there is going
Taslios
lol yes yes I do. at least I got the last name correct.
Well you also have to remember that Sid didn't actually design his best games.... Sid founded Microprose back in the day. His first projects were flight sims like F-19 Stealth fighter. He made Civ 1 and Civ2... but Alpha Centari was actually designed and programmed by Chris Reynolds... Sid is basically the computer game version of Walt Disney. He came up with some really ground breaking ideas... &nbs
That is soooo freaking cool. I can see it being used in an MMO more than Gal Civ... but still cool
I also like the one tile per tech option. Especially assuming the Bene trait that improves planet quality is fixed to work... I can also see a Super project that automatically Terriforms one low level tile... and another one that does the Middle... and the High end tiles....
They have purposely cranked production and economy in the beta to allow for faster game play... I suspect these will be normalized in the next beta prior to the actual release of the game.
edited due to others replying
USS Enterprise CVN 65 USS Sea Wolf SSN 21 USS Los Angeles SSN 688 The ship number needs to be there so that ships can be found, upgraded, traded etc. In my examples the Enterprise was not the 65th Nuclear Carrier built.. it was the first... but it was the 65th aircraft carrier built. The LA came before the more modern SeaWolf... but the Sea Wolf is actually the 3rd or 4th sub to have that name. T
I have to admit I simply quit one game rather than deal with my "fleet" of idle warships. The ships need to actually be IN orbit not out idle...
Well... once they put cloaking in... the sensor ships become less powerful... Honestly, I've always liked to have a few survey ships with a lot of sensor tech. There is still a cost associated with building the sensor ships. If SD wants to balance them out. They can just let the AI build a few sensor ships of their own. Seriously.. if the AI were to use half the "cheats" that the players did it would m
[quote who="Publius of NV" reply="22" id="3524395"] The way the Hyperion Shrinker is described in game convinced me that it was useless, and so I never built it. Thanks to this thread I now know that it works differently and could be very valuable. This should be an example to the Stardock developers of how important it is to get the little things (like tooltip descriptions) correct - if you don't, your players might never try out a feature that you worked hard to ge
I don't know the name of it.... and honestly may be confusing it with something else, but I think it is in the planet improvement path of the research tree... near teraforming... it is one of the focus improvements where you can improve research/manufacturing/economic
Did you have the random event that increases all adjacency bonuses? Did you do the research that increases the Research adjacency bonus? There are several other ways to increase the adjacency bonuses throughout the game.
Me too... pity work got in the way of gaming. .72 is much faster and lower on system resources. I love how much work you guys are doing. Thank you!
how were you able to buy one of their ships while at war? I've honestly not had enough time to play with the ship mods to see what effects they clearly have, however in GC2 there were ship mods that affected the entire fleet. I've been looking for similar mods and not finding them according to the text, but that does not mean that some of their ships might not have something that is creating a fleet wide effect.
Renaming the folder fixed it. Guess I missed that fix ;)
So previously I've never had a CTD... I've had total lock ups, but never the CTD... After updating the game to .72 I cannot load any saves as it instantly CTD. I cannot create a game as it CTD as soon as I click ok on the leader pop up and go to the star map. I cannot even create a new save game to send you a file. I've created several games to test what the cause of the crash is. It seems I can navigate vi
I always thought there needs to be more unique resources tied to more things... please let this actually be something in game.... heh
Hey, thank you for the direct reply! Given the things You guys have posted about Mantle... Is the goal to have it be Mantle supported or is the plan simply for DX and thus DX12?
Yes Influence probably being fixed!!!! wooot! So this is being released Thursday right?
So I'm curious if the game currently supports Mantle and if so how to enable it? I have R9280 card that runs mantle on Battlefield and a few others that really does improve performance. GalCiv3 really seems to stress test my system however. These are the rest of my system specs: W7 Pro, AMD A10 6800 cpu 16g DDR3 1800 ram.. I decided to play an Immense map with everything turned to Abundant. 280 turns in the game starts to la
if you scroll down in the pop up now it shows you some results. that said i think they said the invasion viewer would be coming in beta 5
My issue with the current Ideology system is with immersion... I suspect that a lot of this is due to it being in beta and the dev's want it to be tested and broken to see the effects. as previously stated... [quote who="BuckGodot" reply="37" id="3521140"] One of the problems here is that ideology in one respect is radically different in GC III than it was in GC II. In GC II, you amassed ideology by colonizing planets (an the occasional mega event) and
I am sad that both MOO and Imperium Galactica are dead... I guess IG3 was nearly a done game when Empire Interactive went belly up... Moo3 was probably the single most disappointing game I ever played. It was soooo disappointing after Moo2
I've never gotten it to do more than one tile on ANY planet.