Felric

Felric

Joined Member # 3693367
0 Posts 0 Replies 73 Reputation

[quote who="gkrit" reply="31" id="2449335"] i thought rook could. only majority of the time hes always too slow to attack and run at the same time.[/quote] Try this: play rook vs. an easy AI, buy all the movment speed items + swift anklet, then see what happens when chasing the AI. You SHOULD be much faster but you will never catch up, with one exception; Rook WILL sometimes attack while moving but only because his attack range is GREATER then his stop range (basicaly mea

61 Replies 129,544 Views

Rook has a similar problem... I think the real problem for TB is also the same as it is for Rook(am I the only one whose noticed rook can't attack on the move either?!), I'm guessing that they slow down to match the enemies speed before they get into attack range, thus keeping them from ever attacking on the move, or atleast thats what it looks like to me anyway...

61 Replies 129,544 Views

[quote who="Kalil Chernov" reply="6" id="2280341"]Short version of points 3, 4, and 6: characters with enough gold to buy a pile of artifacts are too strong. ...shocking.[/quote] Hey all I'm saying is that those items add far too greatly to the slippery slope effect, making matches lasting longer then 45+ minutes a rarity at best (not counting noob on noob matches ofcoarse). Generally by then stratagey and teamwork in a game designed for just that, are no longer neseccery for the

138 Replies 272,395 Views

Ok I'll take a stab at this and suggest: 1.Crits should NOT ignore armor. Same with life steal, but that has already been mentioned. 2.Reduce +Armor on all items that add more then 700. With proper stacking it is possable to achive OVER 75% armor with 25% damage reduction, which brings me to my next point. 3.Reduce Bulwarks damage reduction to 15% or less, because right now, UB is capable of having 65% damage reduction ontop of having 75% armor and hi

138 Replies 272,395 Views