The skirmish queue window has been working for me for the last week or so, but the pantheon one is still broken. Part of the problem is people expect a game to start instantly and won't wait for a minute or two to get a decent sized game going.
gummifox
I always look forward to pantheon ending so more people are playing skirmish. Pantheon is fun every once in a while but the potential team matchups are way too limited. It looks like they fixed the players waiting for a match in the waiting screen, which should help get more people playing. Now that most connection issues have been solved I don't see why most pugs play custom instead of skirmish. I think the best way to fix the problem is to get rid of pantheon and repl
I read this after watching extreme rice. OP is so much better when it is screamed at you! [e digicons]XD[/e]
Does anyone else strum the cancel button while waiting for skirmish or pantheon matches to start? I've even started composing some pretty terrible songs.
It looks like only achievements from your last game are recorded unless they are completed, which keeps them around. So achievements that track stats across games are written over, making them impossible to complete. I know it's not really a big deal but it's fun to get an idea of cumulative kills with a particular demigod and gives another reason to keep playing the game.
Great job bman! This will be especially helpful for when I play Sedna. Minion health would be cool to see, with an option to minimize or turn off certain types of minions (like Erebus nightwalkers). This would keep clutter down while still showing character-specific minion health for Sedna and QoT.
I think the only thing that needs to be improved is the pathfinding. By adding stances and generally making it easier for the minions to control themselves it would give generals an unfair adavantage. It's already easy enough to keep minions doing what you need them to do if you just pay attention to them.