Must be because the dev's hate LE or were tired of being baggered by all the glass cannon players who cant tank 1800 damage.
Diablo_III
[quote who="Sythion" reply="7" id="2208122"]You player Erebus!?!?! OMG OP BAN HIM!!!![/quote] Your sentances look worse then your profile and you will never amount to anything as a flamer.
is 900 insane damage? thats if EB is Erub bug...
[quote who="Chaosnaska" reply="3" id="2208061"]Means you pirated a bad copy.[/quote] what do u have to back this up? 20 undeserved karma points. How dare u call me a theif! Im not to sure if your one of thous loud trolls i see so often. A pox on you.
what does this mean? any clue
[IMG]http://i279.photobucket.com/albums/kk139/riptwisted/DG.jpg[/IMG]
this message poped up ever 4 seconds and the game became unplayable. what does it mean?
[IMG]http://i279.photobucket.com/albums/kk139/riptwisted/DG.jpg[/IMG]
[quote who="Zygwen" reply="18" id="2207303"]The mana cost was not inline with other General's direct damage skills so it had to be raised. I beleive it got nerfed because they forgot to adjust it when they adjusted all the other abilities. So in essences they are just bringing it in line with the other abilities. General's overpower Assassins by swarming them with minions + stun or interrupt or armor reduction. General's without minions should never out assassin Assassin
How can a general overpower assasin without some sort of hidden hp ability. the other 3 know dwarf LE in this matter and befor he at least stood out enough to use. Yes the 3 stats on bite were a bit high, but there wasno need to lower 2 AND raise the mana cost. This is a serious issue and im hoping that we can all figure out a better way of doing this? stick with new damage, go back to old armor reduction and keep new mana cost go back to old damage and armor reduction and man
We kinda got a litte off topic here, so to rephrase this, could there of easly been a better way to balance bite? stick with new damage, go back to old armor reduction and keep new mana cost go back to old damage and armor reduction and mana cost but raise cooldown to maybe 8 old damage new armor reduction new mana cost new damage old armor reduction old mana cost these seem way more logicol.
LOL UB is the most OP and nobodie can argue that and prove me wrong. skills speak for themselves, even if u suck as him hes still way more op then 900 bite. maybe if the cd was raised so that it wasnt as spamable that would of been a bit more accepted.
Dont you think it went a bit to far. sure the damage was decently high, but fireball does over 1k and the armor reduction can be easly cancled. there is a way to fight each char, u just have to be smart. Mana cost raise could of balanced it better or raise the cooldown. no need to make it worthless
Why was the damage AND Armor reduction lowered while also raising the mana cost of bite down?
Were do i go to find out what was updated?