You miss the point, allow me to explain more since what I said wasn't self-explanatory for your total build when you are asking what more you can do for item manpulation. There are still the + regen health items in other categories you will buy (because there are no other +armor items). You will still buy the normal + life items at the start of the match because as I demonstrated they don't help much early on. As you get better + life items, you swap out
LORD-ORION
Can you lock an enemy flag for them? ;) eg: Hey nooblet! That portal is feeding me XP, pleae don't cap it and send the XP in the other direction.
Why get better health as UB? UB has massive natural armor as he goes up in level. I personally feel Armor + Life is more important than Life + Regen for UB. eg: Consider Scale Mail vs Banded Armor At level 1 Banded is the better choice. At level 5: Scale Mail gives UB 5 more effective hit points. (not a whole lot, but you see the trend right?) At level 20: Scale Mail gives UB 400 more effective HPs over Banded Mail. Summary: Items with + Armor a
Play Oak and make a mininion builds. Since the AI is dumb you can kill scores of AIs simultaneously. Then you win every match and come in 1st place every match.
Everyone who posted in this thread is banned for not giving me karma.
+1 Karma for making me imagine hammer slamming that hamster.
You need to make sure you click on the character in the selection screen. eg: You might have been playing Oak in offline mode. Then you exit that game and go online. Then you see that UB is selected by default and you don't do anything because that is what you want. You start as Oak because secretly behind the scenes Oak is slected and the UI is lying to you unless you make it dirty (update character selection). ;)
Thanks for all the feedback everyone, it has allowed me to clarify a few things on how I play this build and I have updated the main section. I know some of you aren't happy with this build because it doesn't have DG crushing capabilities, or use penitence ;). I would submit to you, however, that your DG killing build's success also depends a large part on your opponent. Is he going to let you kill him? Right now, people are playing like a bunch of cowboys. They bring in their
[quote who="Thrandiul" reply="13" id="2216560"] Quoting X-Raider, reply 11 Quoting Tiny4Ever, reply 7oak without pentinence...what a joke You fail at understanding: 10 spirits + 5 moral + minions items + your own damage + 1 sould power = AMAZING damage you cant get this with pentience. pentience is not that of a must-have like bite or spit, you can build usefull builds without it like this one. I would pu
Hrmm... you'll need to try it if you don't get it 1st just by looking at it, nothing here could be presented better then if you didn't try and see 1st hand. The opening point being, minotaurs + siege do more damage, healing is not required and you get a TP scroll. I tried it with penitence, dammage of enemy DGs is not nearly as fast even with a 600 point crunch. Like I said, get a gadget in case you have a fast fleeing DG, but the health drain of all y
I didn't see anything like this in the guide compilation, which is kind of surprising. Overview: -Self sustaining minion build, with low early mana requirements and exceptional healing to keep you in play when others must return to base. -The point of this build is to not slay other DGs with impunity, but rather to control creep battles, support your team and not die. -At level 5 you can quickly crush towers safely thanks to surge of faith. Infact it is beneficial
I would never quit a game, if just to allow my opponents the EARNED satisfaction of steam rolling me during the final breakthrough at the end of the game. I think a better solution would be to give incentive not to quit, I mean really, what is the difference between surrender and quit other then how the player leaving is handled? Instead how about a bonus category perhaps called "Determined" which gives a 10 point favor bonus to the los
That is how that variant of Rook is meant to be played. :) If it didn't work, nobody would use those skills. Adjust tactics accordingly and give him a reason to leave. (double team his side in various ways). With points put in towers and his shown desire to camp, he is not nearly as Dangerous up to the point he is planting around a flag. He must have played extra well to get to that point. :)
It should work like in the board game risk... escalating rewards. eg: 1st demi-god kill is 300, next is 400 etc... This also makes dying 1st desirable if you know your enemy cannot escape.