Ferazel

Ferazel

Joined Member # 3579192
0 Posts 0 Replies 104 Reputation

[quote who="Frogboy" reply="46" id="2507474"] Hi guys, ... [/quote] GPG doesn't have an official forum for us to complain to them, so we complain to you. Except for the week where Stardock gave us updates every couple days for connection issues, this game's support has been crap. Not enough for a multiplayer exclusive game that requires constant support and tweaking and updates! The updates that have been provided have been good, but they're too fe

76 Replies 19,001 Views

I agree with the Torch Bearer lovin' that needs to be done. Especially, after the stat reset I've been getting kicked from game lobbies solely for the fact that I'm playing TB! After the hopeful fix to the Torch Bearer move-attack fire mode fix that will go into the next patch. I hope that you can buff ICE form so that is a valid route to take (give TB more health in ice form for example). SOMETHING needs to be done to help this character match up with the other "top-tier" demig

19 Replies 38,499 Views

This is EXACTLY the kind of thing that the community needs to do. I've looked at the LUA and there is definitely a possibility for this stuff to happen. Since you've already started, I'll give another item a go. Symbol of Purity Current: Instant Cast Purge all negative effects can not be used when stunned or frozen. + 250 health permanent. 45 second cooldown. Proprosed: 1 second cast, purge all negative effe

21 Replies 8,735 Views

Thank you Frogboy for listening to the community and removing those favor items. I'm now looking forward to EVERYTHING about this patch. Also, I'm VERY happy to hear that you plan on balancing favor items against each other to make them unique. Now, please ditch favor points to purchase items, and use them for NON-gameplay related materials. How about coupons towards demigod coupons, desktop images, in-game icons, alternate textures/colors, or anything superficial. Stuf

76 Replies 104,089 Views

I AGREE 100% I hope one of the upcoming mods will be to do just this! Balance the favor items against each other rather than having items clearly better than others. If someone won't do this in the community I'm going to do it myself. I just need to brush up on my LUA.

28 Replies 14,552 Views

Thanks for the update Frogboy. I am looking forward to this update. My concern is items/abilities that should have been rebalanced a long time ago and just involve testing (see plate visor) haven't been updated or changed since 1.0. I can't imagine this code change to be more than a line or two of code. I'd like to see more frequent releases of these types of small balancing updates instead of wrapping them in these massive updates that we are seeing with 1.2. Speaking of

101 Replies 289,560 Views

I agree with others here. Boo on the high-end favor items. In fact get rid of the favor all together. Favor just a pointless grind to get item you need anyways. How about you balance all the favor items against each other equally instead of assigning a cost to them. Then new users can do less grinding or dying to get favor they need and more time playing the game equally with others. I think that the item is a cool idea and adds an additional specialization that is desirable but the c

280 Replies 697,605 Views

WARNING RANT AHEAD Like always, I appreciate the updates. I've not played in awhile due to the lack of fixes and patches. August was a pretty sad state of affairs with 2 patches that were deployed and one tried to fix stats (no gameplay change), and one removed content. Now, try to understand why I'm disappointed and upset. I like the game, and I like to play the game. However, like many others, I feel that the game has too many frustrations to say it's a consistent experience. Yeah,

67 Replies 78,621 Views

Thanks for putting in the time to make the screenshots. I actually had a similar idea (check my post history). However, while some of these are minor improvements, I'm begging for #5, plus I'd like to see Mana as well as health because that determines if I'm going to assume assistance or retreat from my teammates. Also, I think this is a given, but the team area should also include health information of your army (if you're a general). Just an icon tinted green->red would be helpful to see

31 Replies 78,600 Views

I agree, there are definitely some good features in there. Thanks for the update... I get so lonely without them. [e digicons]:')[/e] It is sad to me that UI changes are a limiting factor with the GPG and Stardock devs available. Especially, because the biggest changes I'd like to see are UI related. Maybe think of a UI SDK down the road, maybe in 1.3?

109 Replies 336,378 Views

Thanks for the update Frogboy. I'm glad GPG is trying to fix some of the nagging issues with the game and not try to reach for the skies with modding and expect the community to endure through rough patches in the meantime. That is until the community can get its hands on the game to make some improvements "officially". Now if we could only get some more items/upgrades tuned as well (see 1001 uses for plate visor for example).

54 Replies 139,889 Views

[quote]Q: Where are the two new Demigods? A: We're still working out the details with GPG. They're heavily into Supreme Commander 2 but they are working on more Demigods. We are leaning towards having both Demigods being assassins since they are, statistically, the most popular. One good, one evil. [/quote] I think that players prefer to play assassin characters due to the problems with managing your general's army with the game's current UI. It's more fun

84 Replies 71,991 Views

I'm concerned that this would fracture the game community. People want certain mods, and certain people don't want mods. The other thing we need to make sure of is to make sure that the mods have a very detailed description of what they actually do and which are enabled in the game. There shouldn't be any confusion about what is going to happen after the game starts. Hopefully, this will be easier if Stardock is the group that is hosting the mods, but please make this as a part o

51 Replies 123,754 Views

I think he said that he stopped posting because the work that Stardock is doing are some bigger changes that are not as "up to the minute" changes. He also mentioned how he was tired of having his threads become flame factories for people complaining about the game.

17 Replies 8,835 Views

Thanks for the GPG update both Frogboy and Servo. I really like to hear from the dev side of things too! Keep up the good work. I'm really looking forward to this update. SVoyager, thank you for taking the time to make some movies of the movement bug. It shows that you really have a love for the game to be even better. Question: Will this update still include the peer-proxy implementation of the P2P system as stated in an earlier journal? So that if a player loses connection it

82 Replies 175,030 Views

While I appreciate you bringing this issue to the table and think that the in-game bandwidth meter would be useful, I'm a little hesitant to completely blame customers for their ignorance. Until these metrics are shown in the game, the users should not be expected to know their network limitations. Some customers don't have a choice of their connections and by limiting the enjoyment for these customers you are limiting your market share. Honestly, I think that more time should

87 Replies 180,185 Views

I didn't realize how much I missed these updates until you were gone on your anniversary. Thank you for your work and diligence to get these updates out to the masses. I'm sorry that this has been such a nightmare for SD. I enjoy the game, and even through all the iterations of multiplayer I haven't had very many problems connecting to people.

149 Replies 496,394 Views

[quote who="Makerz" reply="4" id="2203704"]Also Frogboy will this kill Thrusday's update? As in will the proxys not even matter?[/quote] I'm sure that this was not the end-all be-all reason for the issues with networking but I think that it is an important step. The proxy servers should still be implemented for users who are unable to direct connect and are still yet unable to NAT connect. Plus the modified peer to peer networking interface that they are going to implement

42 Replies 38,390 Views

We had a 5v5 game tonight after the update and it was epic and a great experience. I just wanted to say thank you Frogboy for your constant updates and your team's hard work on getting this patch done. This certainly has made the game that much better! I recommend to download this beta patch and reintroduce yourself to the game. The best news is that it is only going to get better. I can't wait! THANK YOU!

113 Replies 282,960 Views

Tonight on Michigan news, a breakout of irrational bee stings cause by a sleep deprived crazy man who would only respond to questions with "must... fix... the sockets". Little is known of this man, only that his actions were caused by violent video games.

43 Replies 38,023 Views

I also appreciate the work that you guys and gals are doing to fix this game ASAP. Honestly, I was mildly curious about the game becuase I enjoyed DOTA. After I heard about you getting hammered with pirates and reading these journal updates, it shows that you care about this game. I bought it, and I haven't regretted it. Thanks for your hard work to help provide a service of entertainment to your user. I think people forget that this is only a game and not a life or death sitaution. &nbs

84 Replies 78,660 Views

I think you hit the nail on the head on why I think PC gaming is going away. There are just too many configurations and variables to correctly support all configs. Either you have to dedicate a lot of resources to developing your own expensive server solutions that handle all these connections (Blizzard) or you resort to depending on the servers setup by the user base (L4D, TF2). The problem with option 2 is that you start to lose control of what happens on those servers which can be a proble

96 Replies 282,704 Views

Looks like you spent some time on this, but I think that a majority of this functionality is already built into the impulse client (ala Shift-Tab). I do like the "Room List" but I think that comes down to creating a new IRC room to join manually to check with and sync it up with the status of the player. Good job though, I wouldn't mind having that functionality built into the client itself.

6 Replies 28,956 Views