TheScottishAlien

TheScottishAlien

Joined Member # 3567388
1 Posts 3 Replies 21,900 Reputation

love the idea... but one point to make: Warp Strike is Blink Strike from Stealth Assassin Spine Attack is Hellfire Blast from Skeleton king Warp Area is Omnislash from Juggernaught Shadow Swap is Nether Swap from Vengeful Spirit now all of these DotA characters share a very si

221 Replies 515,935 Views

[quote]The thing is, you're playing to your weakness. And you'll never be better. Even if you go anklet and boots of speed, that's only around 6.3/6.2 (based on other people's calcs). This means that a UB that points one point in inner beast (I think that's what it is called -- my memory is blanking) will always outrun you. Without spending a dime on speed. That of course allows him to go for BotF and hp/dps gear. In other words, by stacking speed, you make it so you're no faster t

17 Replies 38,820 Views

well from a RPG stance it makes sense: make ur biggest weakness you greatest strength. i'm been in way to many situation were an oak or erebus hunted me down from basicly full HP just because i couldn't run away fast enough. i find that with rook boots is a must have item at least if only to bring his speed up to the rest of the DG's. as far as stacking speed i think it probably better suited to someone like Ice TB so u can really gang up on people. With rook i

17 Replies 38,820 Views

this is actualy more a targeting bug than a grunt bug. if u watch the video realy carefully u'll see that the attack from TB actualy curves behind the grunt. i've personaly never seen this but i'm guessing it has something to do with range attacks at very close range. i think that with the fix of TB's autoattack while moving this might also get fixed.

6 Replies 7,008 Views

Sorry for the double post... like i said right above this i did some Sketches and desighns and came up with a pretty solid map that uses the satellite motef. rather than give my usual 2K+ word description i leave that to the masterminds behind the SciFi Demigods Mod and will just pos thr map with a short description of what you looking at. take it or leave it this is just an idea. <img src="http://i172.photobucket.com/albums/w14/TheScottishAlien/SatelliteSketch.jpg

68 Replies 131,236 Views

if u don't mind i might give a crack at designing the map a bit... i'll keep ur main ideas with the satelite and everything. i start with some basic sketched and designs tomorrow and if i don't hear any cries for stop then i'll post when they're ready [e digicons]:grin:[/e]

68 Replies 131,236 Views

actualy for teleporting i think there should be an option to double click the telescroll and automaticly target the citadel. its not game breaking but it would be so much nicer for quick escapes.

20 Replies 2,529 Views

ok i got one: Comivoyajor after our Erebus fed the enemy and left we all tried to concede. Comi on the other hand refused to even acknowledge us and spend the rest of the game camping by the crystal dropping mines into the lane (u can actualy see him in the screen shot below behind the scores). because of this the game took another 25 minutes to finish. on top of all this his connection kept spiking to 2

1,164 Replies 2,777,016 Views

actualy after fiddling around with the maps and rooting through the basic file i'v noticed that mini map is actualy very very superficial. almost nothing can be done with it except respond to stuff done to the actual game (like show dg's, buildings and pings). although i would also enjoy being able to carbon copy my movement form one RST to the next i think in demigods case the core mechanics of the game might need to be changed in order for this to occure. for now b

20 Replies 2,529 Views

yea modding has been confirmed but tis all goiong to be pretty programming heavy... which is why i'm spending more of my time trying to figure out .lua and .scmap files at the moment rather than posting up more ideas. if SD/GPG want to hire me on i'll be more than happy to accept but since all i have going for me is that i'm a "creative genius" (thank you for the compliment ItchyDustbin [e digicons]:grin:[/e] ) i don't see that happening. pretty sure my programming

22 Replies 76,392 Views

First, Welcome to the community [e digicons]:grin:[/e] now for some question answering: [quote]I read hate posts all over lol[/quote] to put it simply... the community is toxic. that not to say everyone is mean and hating, its just that those who are are rather outspoken. soon as you learn to ignore the flammers and trolls there are actually a lot of really good people in here. so feel free to ask questions and post on anything cause even if there are

8 Replies 5,108 Views

[quote who="StAcK3D_ActR" reply="2" id="2322201"]im certain TheScottishAlien is interested in making maps, check out his ideas here: http://forums.demigodthegame.com/359543[/quote] yes, yes i am. i'm very very excited for the SDK and can't wait to see how much work will be involved in this. @Petrol if ur ever interested in bouncing ideas of are looking for a little help (though it sound slike u already have a full team behind y

68 Replies 131,236 Views

[quote]In an organized tournament you could make this rule if you wanted to (although it's a lame one).[/quote] i do organize tournaments so things like house rules are very importants to me as an oranizer. having a community based set of does and don'ts makes everyones life a lot easier. [quote]In custom games, even amogst experienced players, it's 'do whatever it takes to win'. There's no etiquette here. [/quote] correct... in any random custom game rules do nt

106 Replies 129,843 Views

[quote]Actually I think this is an exploit because it only seems to work for some Demigods. I've used it several times with Erebus and I think Oak, but I've never been able to find the sweet spot with Unclean Beast or larger.[/quote] this is true... i tested it out and only small demigods can access the crystal from outside. small demigods are regulus, erebus, and TB while large and huge demigods can't get close enough to the edge to get the area effect. since a simple def

26 Replies 82,710 Views

how about getting back on tyopic and maybe discussing the OP. i think it would probably be a good idea to properly define what backdooring is in Demigod so that when u class house rules and then cry backdooring u have a proper definition to go off. i'll go first: Backdooring : Attacking grunt or structures in an area of the enemies base without taking out defensive structures first.

106 Replies 129,843 Views

i first saw this little exploit in game and never really realized what it was or even if the person i was playing knew he was using it. the basic bug/exploid is in the map, Exile the crystal is so close to the edge of the path that its arera of effect actualy crosses into that of the adjasent lane. this bug has been documented and complained about before however the one posting it did so in such a ZOMG!@! WALL OF TEXT!!! manner so that everyone just thought he was crazy <a href=

26 Replies 82,710 Views

but the whole point of the OP isn't about what is and isn't an exploit or even what the base definition of an exploit is. its about making a set list of does and don't that can be used as a guide line for fun competative gaming. we're support to be focusing aspects of the gam (bugged or not) that are acceptable when playing. a code of conduct if you may. currently all those listed are fair examples of what is and isn't allowed, the question is is if their are any mor

106 Replies 129,843 Views

sort of a side topic, but still relating to proper game edicit: what about when demigods take out towers on the grunts path without grunt support. Coming from DotA this was techicaly considered backdooring when say a regulus on Cataract destroyed all the towers in front of base before the sides ones are down. any thoughts?

106 Replies 129,843 Views

[quote]Yes. Just 4 demigods and cataract though.[/quote] and u can only play with other people with the demo... not those with the actual game

21 Replies 11,210 Views

[quote]I don't know about a HP Crystal exploit on Exile. [/quote] its just a placement bug where the crystal effects those walking along the edge of the adjasent lane... u see Erebus's using mist there to stop grunts and gettign infinite mana from the crystal... very annoying. hasn't anyone else seen this?

106 Replies 129,843 Views

What about: Backdoor Flaglocking on Cataract Using base HP Crystal exploid on Exile Attacking Towers using Last Stand with Oak Using Perma-Mist Build with Erebus if i think of any more i'll post them up

106 Replies 129,843 Views