TheScottishAlien

TheScottishAlien

Joined Member # 3567388
1 Posts 3 Replies 21,900 Reputation

I'm not dead... I'm just in hibernation [e digicons]:zzz:[/e] . School and work have been super life sucking (as in up at 7am, back at 9pm), so i've been cutting down on my posting as of late. Basicly just waiting for the SDK to come out so i can try my hands at some modding. So untill then i'll just be creeping the forums from a disctance, maybe do some more posting later on. but don't worry, i'm still here. Just being biding my time untill the SDK comes out.

12 Replies 2,605 Views

ooooo..... me like. i'm stil trying to find time to learn UV wrapping and animation, so as soon as i get some praise worthy results i'll post what i got. (one of my attempts turned into a colour polerized version of the Joker, funny, but not very good). If we (or Frogboy) can decide on a colour scheme then i think this will go a lot smoother.&nbs

60 Replies 154,277 Views

well actualy this was created back when the modding sections wasn't up and running. i just moved it here once the section was made a week or two after the post. as for the GPG forums i've been keeping an eye on them from time to time and i'd have to say they are basicly dead (well the Demigod part at least). if there are a but of waiting mod'ers there then i'll have to make another post soon to try get them on the IRC channel cause we'd like to see as many people as

17 Replies 9,002 Views

[quote]Not loving the look of the hammer. I would like a more sledge hammer approach with a larger head and the word BAN in caps engraved in it.[/quote] that can be done... if u have any pics or references that'd be awesome (lot easier to design). i'll do some sketching and try build a nice looking hammer. i'm thinking of designing something bigger say where the hammer head is as large or slightly smaller then the whole body. but i'm open to suggestions

60 Replies 154,277 Views

[quote]but pls don't create any "comic-like hero" for Demigod ! [/quote] don't worry.. like rocky was saying i'm priobably going to base armour and such off somethign like Oak... maybe make the FrogBoy DG smaller with the ban hammer taking up most of its mass. a lot of the art style of Demigods comes from its textures, so thats where most of the stylalization will come from. [quote]Maybe Frogboy could supply that for this DG.[/quote] i actually had

60 Replies 154,277 Views

This is actualy more of a repost then anything. mrappard actualty suggested this back in june/july when the SDK was supposidly nearing completion ( [e digicons]:'([/e] ...) ( Is anyone up for a Collab) anyway with the SDK around the corner ( [e digicons]^_^'[/e] )... and with our brand spanking new modding section fo the forums ( [e digicons]:grin:[/e] ) i thought now if a

60 Replies 154,277 Views

like i mentioned in another post somehwere this week is pretty crazy for me. next week i should be on mostly in the evenings (that mountain time) and sometime in the morning on tuesday and thursday. i can't speak directly for Malard and Cody but Malard tends to eb on in my morning (so evening in britain) and cody is usualy always on (i suspect he might be an insomniac [e digicons]:P[/e] jk). what i usualy do is just get home and log on to the IRC and then go make a sandwi

17 Replies 9,002 Views

[quote]Quoting Malard999, reply 5 is it possible for a select group of modders to beta test it to identify any possible additional exploits that may still exist? I think the security stuff is supposed to stay internal >.>[/quote] how about just the stuff relating to scmap files? this is the only peice left for me to create working maps (oh and the part about distributing them). is i could just get a sneak peek at how the scmap file

13 Replies 10,491 Views

thank you for the section, hopefully we'll start seeing requests and such for mods soon. [quote]Any news on the granny issue for those hoping to import demigods and other such things? Is granny needed for new maps?[/quote] from what i've found out this is a definate. some sort of granny conversion will be needed. like they said before it was a matter of offering a free developer tool of a $12500 prgrams o i think we're looking at a very basic exporter... probably

13 Replies 8,115 Views

i's deinfainately say Malard is the LUA master. i understand a lot about the maps buit all the stuff with the UI and modes are way out of my league. Sorian, if u interested in lending a hand (or would like some help youself) feel free to drop by the channel (#dgmodding) and give us a call. i haven't been on much lately (school starting and such) but soon as this week is over i should be on more. i've been really trying to get all my old maps in .max format so s

62 Replies 19,018 Views

i think the forum does need a seperate section for this stuff but maybe just a bug/fix one rather then balance. since Up/Op is such a touchy subject around here it seems that bugs are much more of a concern. and the idea section is not the place for this. the idea section is for ideas... not problems with the game

4 Replies 1,158 Views

if ur trying pantheon or skrimish then yes, u probably are the only person on. pantheon is a bit better but even at peek their is usualy only 8-9 people on. best bet is to just wait... i usualy put on the kettle and make a cup of tea while i'm waiting. like Futile mentioned everyone seems to be on Custom games right now, and like he also mentioned everyone seems to have a friend on there so be prepared for some premate to pub pwnage.

10 Replies 6,084 Views

very well put... and i do have to agree. fortunately game quality can be inproved while game design can not so there's stil hope, we just need some patience.

18 Replies 13,594 Views

well if u just want a nibble here are afew i've been sending back and forth as we try to fix bugs and such (first on here is a pic of the ball from the Bombing Run Mode) (Here is the 3Ds of the first map i'll be building) <img src="http://i172.photobucket.com/albums/w14/TheScottishAlien/CastleTop3D.jpg"

40 Replies 140,181 Views

This post is a continuation form my last post about the mod'ing community we're trying to build. One of the main focuses we've been discussing is aspects of mods that could be incorperated into an "overhaul" mod for other mods to build off off. Basicly we'd like to to spend the time and effort laying down the foundations so that higher quality mods can be build from our base. First step for this, and for the community on whole is building a "wish list" of mods that we'd liek

40 Replies 140,181 Views