Cool. Is there an option to turn this off? Some of these names add too much of a juvenile flair for me to enjoy the experience of seeing these star names in game.
PalaceGuardian
[quote who="gypsy2299" reply="2" id="3905230"] Shaw, I have never had the game auto end turn, in two years of playing it. I am thinking OP is confusing auto end turn with the end turn sequence where units that are auto moving reach their destination and you are asked for additional instructions and when given them auto continue. [/quote] No, my post reads as I wrote it and have confused nothing. This is in fact the second time I have reported my turn e
So I found one of those artifacts that let me reset my fleet moves! Awesome. 100 turns later an alien race is one turn away from settling an extreme planet before me. Not a problem, my war fleet may be 15 hexes away and although they can only move 10 hexes I have that cool artifact I can use to reset my fleet moves and destroy their unprotected transport and claim the planet. Yeah! Except no. That !@#$$% auto-end turn activates after I move my fleet and the colony is taken by an enemy.
I played a recent base game and noticed auto-end turn will still actively engage. Is this addressed in Supernova? I cannot play a turn based game when the turn auto ends without me telling it to. Diplomatic functions such as non-aggression and alliance should be available with the universal translation tech, not down the tech tree. No special research is needed beyond the ability to communicate. Restricting base things like this is bad for game play. How many years off is Star
If not indefinitely at least an option to repeat x number of times.
I completely agree on wonder racing. It is absurd in all games its in. Oh no we must abandon the wonder we were building for 50 turns because a civilization we dont know exists that we have never met on the far side of the galaxy beat us to it. Stupid.
[quote who="Frogboy" reply="15" id="3902701"] Instead of 90,000 tiles on the current ridiculous sized map it becomes a mind boggling 640,000 tiles. You'll never finish that game but it's pretty breathtaking. [/quote] Is that a challenge? You have just described the type of game setup I want to play albeit with rare star systems.
Well that is cool, stardock needs to take this a step beyond AI assisted custom civs for humans. How about an option to add randomly created AI Factions into every new game. I never want to play against the same alien race twice. Every game is fresh, Every game is learning to fight against new enemies. With the click of a single button I want the AI to do this for me.
[quote who="aclegg" reply="9" id="3901622"] ...I'm getting somewhere near 7000 from one system. The stacking nature of it is an issue as it is strong enough, with very little the opposition can do to counter it (the planet can be deep in your territory). The AI can't deal with it , but a player could with a strike squad. Also, it's Durantium and modules it mostly uses, so not niche resources at all. [/quote]</p
Battle Prediction should be dependent on a military academy or a military leader. The better the leader/academy, the better the prediction.
I dont remember if it was on GalCiv 2 or 3 but a feature I would like to see return to GalCiv 4 is the ability to have minor civs attack Factions through diplomacy. I only play on the largest map settings and eventually it becomes too tedious to track down and attack the AI everywhere so I like to delegate this job to my Allies and Minor Civs. I mass produce warships and gift them through diplomacy. I used to be able to arm minor civs. I want this to return.
I was a little hard headed back then. Had a new awesome machine and most of my crashes were caused by duplicating the stock Civs 4 times or more and maximizing the minor civs. Had to have a game with tons of civs in it. When I reduced the number to I think it was 48 my crashes stopped.
[quote quoting="post"] The last player is the player who has figured out all the tricks with their Civ setup. They know which traits to pick and will make their custom civilization pretty amazing. They also know every weakness the AI has and can exploit that. These players can crush the AI even on Godlike. [/quote] That was me on GalCiv3 back in what 2017-2018. Routinely crushed the Godlike AI on Ludacris Maps. The only prayer they had was th
[quote quoting="post"] It may help if defense systems were given their own mass total to count against rather than the overall universal one. This separate total for defense systems would allow players to specialize their fleets and ships more, creating a bit of an arms race where defensive techs and offensive techs are researched according to what competition may be using rather than just throwing as many weapons on a ship as possible and leaving it without any defenses at all. [/q
I would like to see influence only affect similar biologic species or require late game tech to affect other life forms. I dont see any reason why a non-aquatic based species couldnt live harmoniously on a planet in the same solar system as an aquatic species without them culture flipping each other's planets. They are very different, cultural influence should be applied differently. Also, War should severely reduce the cultural influence of an enemy, or during war give options for xe
With Galaxy size set to huge, and the number of sectors set to one less than the max, and distance set to far, I have not yet had another race start in my sector with all 18 starting civs in the game. I do however see some of their probe ships enter my sector fairly soon because they researched the appropriate tech. Fyi to OP, this game takes place in the same galaxy divided into sectors if you select such. There are not different galaxies.
Currently as I genocide my way across the galaxy the only tool I have to homogenize conquered colonies is the long process of immigrating my race to the conquered planet on constructors and colonyships and deporting the conquered people in the same manner. Are there any plans to include an exterminate option in Supernova to make this easier?
[quote who="DivineWrath" reply="1" id="3886365"] Your ship designs should be in the "Designs" folder located here: Documents\My Games\GalCiv4 or C:\Users\%USERNAME%\Documents\My Games\GalCiv4 Delete (or rename) "Designs" folder. That should give you a clean slate for when you play next. [/quote] Thank you
How do I quickly delete all of my user created ships? Every game I start I create different ships optimizing to the production capacity of each shipyard as my tech advances. Designs from previous games become confusing clutter and I never use them. I want to delete them all after each game.
Too big of a disparity exists between Rare and Uncommon Star Frequency in the Galaxy Settings with Huge Galaxy and Large Sectors selected. With Rare I experience 1-3 stars in my sector and with Uncommon over 20. Instead of a slider or in addition to can we have the option of entering a range or an exact number we would like generated? Balancing my life outside video games with GalCiv4 I personally find 5-7 stars per sector with habitable worlds ideal and would like a way to generate this repe
Sid Meyers Civilization purposely included crash bugs at midpoints in their games so their userbase would restart and the development team could gather more data to improve early and mid play. Its supposedly been documented a large percentage of players will cease playing a game once they have beaten it a single time but those same players will repeatedly begin new games if the game crashes before they are able to win. I hope Stardock doesn't do that. That would be malevolent.
Start your Task Manager, click on the performance tab, on the bottom of the window click on Resource Monitor, click on the Memory Tab of the Resource Monitor, Press the Expand Down Arrow button on the Physical Memory Block, Observe your Standby Memory. If your Standby Memory is high, like mine which was at 12gb allocated to Standby of my 16gb of RAM with only 20mb free, and 4gb in use, then this tool is for you. Download RamMap free from microsoft
I disagree. You ever play Rome Total War? A general may have dozens of traits some effecting the same stats listed on their profile and they are fun to look at and add depth as they acquire more depending how they are played. GalCiv is no where near as complex with Leaders having only a couple traits upon recruitment. I dont find it difficult for a player to add 10 + 20 when reading two of three traits positively affecting growth. However, I didn't learn common core curriculum in school so I
Nothing wrong with this. Looks like a good governor. A real person may have multiple positive traits concerning a single discipline or subject.
If that is the way it is then they haven't figured out how to program the AI to support itself as a human player would so they ingrain food and housing (cheat) to make them competitive.