DSuboski

DSuboski

Joined Member # 3419890
0 Posts 0 Replies 54 Reputation

I think the path control options would be the most likely to be implemented, but I just wanted to put in a little more support for my user deployable rally points, as Mooglepics described it. What I am trying to describe in this idea, is that they aren't actually "rally" points per se. Sorry, I am not so good with the paint program, so I am going to try to explain my idea with words. Imagine the Creeps as ferrous metal balls. The citadels are force 100

23 Replies 11,489 Views

Sorry, I haven't played enough to know how the generals work, but my thought is that the generals could have an ability where they drop a rally point, or place a rally point. The rally point might not work well, different levels of ability, like it might only attract 20% of the creeps at first level. Plus, if other generals on your team dropped rally points, they might redirect some creeps, split the waves, whatever. Or you could drop multiple rally points, and they would ha

23 Replies 11,489 Views

I'm confused though - don't the towers NOT regenerate? So an early game benefit for pushing is that you don't lose as many of your creeps nor as much of your health when you advance on the enemy? So doesn't that mean that pushing is its own reward? Admittedly, I like the idea of gold for creeps. Or the last one dropping something. Maybe not much, so that you have to kill a lot for it to be worth it.

15 Replies 2,776 Views

Just wanted to support the great ideas here. I like the option of using the item or storing it, and lifematrix's system sounds great. Soccer194 talked about the "camouflaged land mine" (Mistralok), and it being an always autouse. Perfect. I also agree with Trigeminal's point that you should have extra inventory slots that can be swapped into the hot-key usable slots. Can anyone think of a game-unbalancing reason why you can't have infinite, or at least a whole lo

23 Replies 2,992 Views

Strangely, I can often connect to games, except when I am trying to join a game hosted on the other computer connected to my router. That connection never works. Someone mentioned port forwarding in another connection post, but I haven't gotten that far - I am trying to figure out what ports it uses - whether it uses both incoming and outgoing as the one the host selects...or... I wish the search function on this site worked so I could minimize all the dupli

9 Replies 7,200 Views