igoraki

igoraki

Joined Member # 3384874
0 Posts 3 Replies 488 Reputation

[quote who="Tormy-" reply="39" id="2716250"] Yep, let's hope that it will be much better than part 4. or 5. If it will be as good as part 3...I will be a happy gamer. [/quote] Well,Heroes 5 was more or less copy of the Heroes 3 + 3d graphics,but still you dont like it ? Heroes 4 was much more innovative and i really liked that. Not the most interesting game to play vs AI,but its really good against human opponent.

55 Replies 198,975 Views

Started reading Gardens of the Moon few day ago,since am tired of waiting for George Martin to finish Dance with Dragons and so far i like it...but its a bit confusing for the first book.Tried Deathgate Cycle before Malazan and it was not that great,just ok so i finished two books and decided to stop.But after reading first few pages it was obvious Erickson is more into league with Martin when it comes to writting skills.

10 Replies 46,362 Views

[quote who="Ragnar1" reply="47" id="2520690"] One of our major (and I mean MAJOR) gripes with games like Age of Wonders or Heroes of Might & Magic is the spells that end up being used in combat. Fireball; fireball; fireball. Since only one spell per "turn" is usually allowed, everyone ALWAYS picks the most damaging area of effect spell. No matter how many spell types they put in those games, you can be sure you'll get the "Fireball" 95% of the time. I prefer Chain Lightning in H

93 Replies 25,333 Views

Everything sound nice but i cant see how will tactical battles work in multiplayer ? Like real time battle but both player will be able to pause it ? Never played Total War and dont know if there is multiplayer option in that game,so can somebody plaese enlighten me...Since battles wont be turn based,guess thats no hotseat available as option

37 Replies 90,584 Views

Ok,will agree its not the most important option to have,but its still better to have it then not,especially since its used in many real life battle,as somebody already mentioned.With those 50% all stats down on the second day after the march as i suggested ,its not someting anybody will use all the time.Dont see how does it cheapen the magic,since its something you can use right from the start.Anyway,since magic sistem is not in the beta,how can we be sure haste spell will work on the global

16 Replies 12,327 Views

Look like opinions are divided on this one... [quote who="zigzag" reply="11" id="2432805"]Here's the argument in a bit more detail: (1) It adds unnecessary complexity to the game. Fantasy TBS's get along fine without it. (Play any one of MoM/AoW/HoMM/Dominions/Battle for Wesnoth, if you don't believe me.) (2) It creates a non-magical alternative, cheapening the value of that magic.[/quote] So your argument is,if its something used just by f

16 Replies 12,327 Views

[quote who="NTJedi" reply="17" id="2429143"] During unit creation there's more flexibility in using percentages because sometimes negative percentages are needed or percentages above 100% are needed. For example a water elemental will take more damage from fire attacks then an earth elemental. The water elemental should have some negative resistance value so it takes more damage. One example is where a fire elemental needs more than 100% fire resistance because i

95 Replies 270,222 Views

Well,am not in beta so i dont really know if there is such option available,but it should be included. Dont you hate when you are near the enemys town and there are just few steps missing for your army to start siege ? So idea is to have Forced March option,ordering your troops to go little bit further that day and start the attack. There should be a negative consequences for this,since troops should be tired from extra marching and therefor will have re

16 Replies 12,327 Views

Am not agaist adding more attributes,but most of your wishes can be resolved with abilities... magic resistance,for example, could be ability with few available levels(basic - 25%,advanced - 50%,master - 75%,ultimate - 100%),same with inteligence(problem would be all human units need at last basic level here),elemental (fire,air...) resistence and everything else you wish. Size could be determined by HP,1-10 small,10-25 normal, 25-50 huge and so on &nbsp

95 Replies 270,222 Views

[quote who="pigeonpigeon" reply="102" id="2423382"] Personally I find damage-oriented spells to be boring, except for their graphical effects which tend to be very satisfying. HoMM IV had all sorts of problems, but I thoroughly enjoyed its magic system because it dared to give us truly different schools, and a huge number of worthwhile non-damage spells. [/quote] Agree all the way,Heroes 4 is my favorite in the franchise and sure it has some problems,but

151 Replies 79,007 Views

[quote who="Demiansky" reply="71" id="2416190"]I'll happily take an attack/defense/hp/move and elemental subtypes system but with one very large exception: Qualities. A quality is a modifier to a unit's stats under certain circumstances. A unit gains qualities from equipment, special training, enchanting spells, and other circumstances like regional modifiers or experience. Let me illustrate. You decide to create a new unit type. First, you have to deci

208 Replies 745,248 Views

[QUOTE]Sovereign dies brand new weak heir takes over (or some other way game continues) [/QUOTE] For me,this is the most realistic option... Penalty for the death of sovereign would be that heir actually dont have essence,have much weaker stats and magic levels,also sovereign being dead could couse civil war and devide your kingdom,if you have strong heir and some strong heroes\generals...this open many possibilities for much more diversity in the game,imho. You have

119 Replies 285,561 Views

[quote who="moondoggiee" reply="21" id="2366225"]Would a specific ability to scout really be useful? I mean, once all the dungeons are cleared, they sorta become deadweight and useless. Unless there are randomly generated dungeons periodically.[/quote] Well,scouting dont have to be limited to dungeons,it could give hero better sight radius,so he can explore map quicker and see enemys coming from great distance,also he can obtain much better informations about incoming a

29 Replies 20,064 Views

Some oldies from me Lords of Chaos Used to play it on ZX Spectrum,very good example of strategy game where multiplayer games can be finished fast,no city building,you design your wizard by splitting experience points amongst mana, action points, stamina, constitution, combat, defense and magic resistance. Remaining experience points are spent

47 Replies 25,557 Views